HOME | Top 1000 - List | Top 250 - Detailed |
|

201) Shovel Knight

Year of Release: 2014
Developed By: Yacht Club Games
Published By: Yacht Club Games
Platforms: Nintendo 3DS, Nintendo Wii U, PC, Sony Playstation 4, Sony Playstation Vita

"There is a reason we can all remember so much from games that are almost 30 years old, and Shovel Knight has tapped into that reason in a profound way. Shovel Knight is so much more than a love letter to the genre - it is, in fact, the kind of game people write love letters about." - Polygon, 2014

202) Deus Ex: Human Revolution

Year of Release: 2011
Developed By: Eidos Montreal
Published By: Square Enix
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Not too many franchises get the opportunity to make a similar impact twice, but when DX:HR finally hit in 2011, its pitch-perfect mix of stealth, gunplay, and open-world role-playing felt almost as fresh to the military shooter-saturated market as its original did in the 90's. Drenched in a futuristic bronze hue, and backed by an unforgettable Michael McCann composed soundtrack, Human Revolution is both an interesting meditation on Transhumanism and an exemplary FPS." - IGN, 2013

203) Eve Online

Year of Release: 2003
Developed By: CCP Games
Published By: CCP Games
Platform: PC

"EVE Online is a space MMORPG and the best story generator on PC. Its completely player-generated tales of political intrigue, corporate espionage, and massive stellar wars have made the headlines of major news organisations like the BBC. There's an understated, serene beauty to the game that sets it apart from its peers, and if MMORPGs are about living another life, then EVE Online is perhaps the purest expression of that concept on PC." - PC Gamer, 2015

204) Undertale

Year of Release: 2015
Developed By: Toby Fox
Published By: 8-4
Platforms: Mac OS, PC, Sony Playstation 4, Sony Playstation Vita

"Undertale is a role-playing video game created by American indie developer and composer Toby Fox. In the game, players control a human child who has fallen into the Underground, a large, secluded region underneath the surface of the Earth, separated by a magic barrier. The player meets various monsters during a quest to return to the surface, mainly through the combat system; the player navigates through mini-bullet hell attacks by the opponent, and can opt to pacify or subdue monsters in order to spare them instead of murdering them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes." - Geek, 2019

205) Fallout 4

Year of Release: 2015
Developed By: Bethesda Softworks
Published By: Bethesda Softworks
Platforms: Microsoft Xbox One, PC, Sony Playstation 4

"Fallout was a natural inclusion as one of 2015's best games, and was one of the few that most of us had played and almost unanimously loved. For my part, I thought the moral/philosophical dilemma presented in the main story was a brilliant test of personal values, and it's proven to be quite divisive amongst everybody I've talked to. Each player has their own justification for their faction choice at the end, ranging from strong personal beliefs to projecting their character's motivations onto the decision. It was fun to experience, and even more fun to argue with friends about the "right" choice." - The Escapist, 2015

206) Ultima IV: Quest of the Avatar

Year of Release: 1985
Developed By: Origin
Published By: Origin
Platforms: Commodore 64, PC, Sega Master System

"A fantasy roleplaying game that debuted on an Apple computer? Yep, Ultima IV - first released for the venerable 8-bit Apple II in 1985 - was certainly that, but more importantly, it heralded a remarkable shift in tone for this series about an inter-dimensional hero (that would be you) who traveled to the medieval realm of Britannia to save its denizens from monstrous evils." - TIME, 2012

207) Celeste

Year of Release: 2018
Developed By: Matt Makes Games Inc.
Published By: Matt Makes Games Inc.
Platforms: Nintendo Switch, PC

"Celeste could have come straight out of the late 1980s thanks to its nostalgic gameplay and graphics. Playing as the titular character, users must navigate the colorful pixelized world by running, jumping, and climbing walls. A mid-air dash, along with a number of other moves obtained over the course of the game keeps gameplay fresh and exciting. Celeste's piano-heavy soundtrack is also of note since it gives the entire experience a more sophisticated feel to go along with its serious meditation on mental illness." - Geek, 2019

208) Hotline Miami

Year of Release: 2012
Developed By: Dennaton Games
Published By: Devolver Digital
Platforms: PC, Sony Playstation 3, Sony Playstation 4, Sony Playstation Vita

"Hotline Miami is violent-really violent-but in a way that makes it ooze atmosphere: pulsing neon, pumping electronica, and blood splattered on the walls, and the floor, and you. You play as a thug fighting his way through room after room of men with guns and knives and every other murder-tool you can think of. You're not timed, but you must move quickl, because every room you enter requires mowing down enemies in a matter of seconds - lest the hail of bullets leaves you as the one splayed on the ground." - Popular Mechanics, 2014

209) God of War III

Year of Release: 2010
Developed By: SCE Santa Monica Studios
Published By: Sony Computer Entertainment
Platform: Sony Playstation 3

"With towering bosses that dwarf those in similar games, levels that live, breathe and move, plus a flurry of combos, upgrades and magical attacks to unlock, there's plenty here to revisit once the story has reached its end, as well as a series of challenges and additional costumes providing yet more graft for completists to sink their teeth into. All-in-all the best god-slaying saga to date. Richard Dawkins would be proud." - Empire, 2010

210) Burnout Paradise

Year of Release: 2008
Developed By: Criterion Games
Published By: Electronic Arts
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"I can return to Burnout: Paradise again and again, always delighted to start over from the beginning. To see that island refilled with bright yellow gates and bold red posters for me to smash through on the way to competing in the hundreds of impromptu races and challenges (and indeed midway through leading to my abandoning my current task) is like a brand new box of assorted delicious biscuits. It's a game that understands joy - a lesson that doesn't seem to have been learned, even by its own creators." - Rock, Paper, Shotgun, 2012

211) Monkey Island 2: LeChuck's Revenge

Year of Release: 1991
Developed By: LucasArts
Published By: LucasArts
Platforms: Amiga, PC

"When Monkey Island 2 came out, we knew who Guybrush Threepwood was, so we knew what to expect. Or so we thought. Somehow, creator Ron Gilbert threw everyone for a loop, ending Monkey Island 2 in a carnival, leaving us to wonder if everything we'd played in the first two games took place in a boy's imagination, or if the ending itself was simply another LeChuck voodoo spell. Regardless, the story, jokes, and pacing were all tightened up for the second Monkey Island, making it arguably the best of the incredible run of LucasArts adventure games." - IGN, 2015

212) God of War II

Year of Release: 2007
Developed By: SCE Santa Monica Studios
Published By: Sony Computer Entertainment
Platform: Sony Playstation 2

"For the sequel to God Of War, the biggest challenge was improving on an action game that was damn-near perfect in the first place. But in sticking with the PS2 rather than wrestling with its new-fangled successor, the developers have created a sprawling, sublimely gripping adventure that's superior to anything the PS3 has to offer." - Empire, 2007

213) Paper Mario: The Thousand-Year Door

Year of Release: 2004
Developed By: Intelligent Systems
Published By: Nintendo
Platform: Nintendo GameCube

"Everyone is still waiting for a Paper Mario game that can equal the greatness of Paper Mario: The Thousand Year Door. The subsequent titles might have tried to shake things up a bit, but The Thousand Year Door managed to deliver simple, yet satisfying battle mechanics, smart writing, puzzles and more." - Digital Spy, 2016

214) Rez

Year of Release: 2001
Developed By: United Game Artists
Published By: Sega
Platforms: Microsoft Xbox 360, Sega Dreamcast, Sony Playstation 2

"Rez delivered a gestalt, multi-sensory experience where its component parts gelled into something new with its own brilliant shine. Shoot a fractal-looking neon weirdie and a chain reaction ensued: it bloomed into a new, transient shape, added a distinct percussion to the throbbing soundtrack and created a unique vibration in your game controller. This sensory overload happened in the midst of a virtual reality storyline where you hacked into a self-aware computer network grappling with big, what-does-it-all-mean existential questions." - TIME, 2012

215) F-Zero GX

Year of Release: 2003
Developed By: Amusement Vision
Published By: Nintendo
Platform: Nintendo GameCube

"Some games pull it all together: graphics, music, gameplay and presentation. F-Zero GX is one of those games. It's a lightning-quick testament to hardcore racers, and a permanent fixture in the grand hallway of Nintendo's premier franchises. It's damn near impossible to bat an eye or take a breath while clinging to the winding, twisting courses that float miles above the alien landscape." - Gamesradar, 2006

216) Battlefield 1942

Year of Release: 2002
Developed By: Digital Illusions
Published By: Electronic Arts
Platform: PC

"As the very first game what would become a landmark shooter series, Battlefield 1942 laid the groundwork for how I would be spending hundreds and hundreds of hours of my life. Though not the only cooperative, team-work oriented shooter of its time, Battlefield 1942 was in a class by itself.

There was simply nothing like the size and scale of Battlefield 1942, and its legacy has only gotten bigger in nearly 15 years since." - IGN, 2015

217) Warcraft II: Tides of Darkness

Year of Release: 1995
Developed By: Blizzard Entertainment
Published By: Blizzard Entertainment
Platform: PC

"Perhaps not one of the more interesting strategy games on this list by today's standards, but that doesn't mean it's not a landmark game. This is where Blizzard really became BLIZZARD, the goliath that we know and love/fear today. Battle.net (well, the first RTS to use it), expansion packs, the semi-toon visual style, eyewatering sales figures, uber-lore: it all started here. And while Warcraft 1 had started the multiplayer RTS ball rolling, it was WC2 that really got it doing so at speed. WC2 is why we have WoW, and why we have StarCraft. This is the tap that the money-hose is connected to." - Rock, Paper, Shotgun, 2011

218) DOTA 2

Year of Release: 2011
Developed By: Valve Corporation
Published By: Valve Corporation
Platform: PC

"Dota 2 is many things to many people: it's a great way to kill an afternoon with friends; it's a spectator sport platform with its own item-betting scene; it's a hobby; it's a profession, and a way to make a living. It isn't perfect and likely never will be, as each update tends to fix bugs and introduce new ones, and the tutorial could certainly use some work. However, with zero cost to play and one of the highest skill ceilings of any game I've ever encountered, Dota 2 is a modern multiplayer masterpiece." - Destructoid, 2013

219) Company of Heroes

Year of Release: 2006
Developed By: Relic
Published By: THQ
Platform: PC

"We were all pretty burned out on WW2 RTS games by 2006. It took about half an hour with Company of Heroes to realise the error of that - we were just tired out with tired-out RTS games. And Company of Heroes, ideas were plain rampant. Putting aside its pummelling atmosphere, its genius was in turning traditional unit interactions into something that felt absolutely real. Positioning machine-guns to cover areas, so stopping head on assaults by infantry felt, so leading them to trying to outflank you, so leading you to try and protect the flanks leading to... well, from the individual, robust pieces a RTS which felt a lot like WW2 emerged. In some ways, you could say it's the Sensible Soccer of WW2. It's easy to argue this as the apex of classical RTS full stop." - Rock, Paper, Shotgun, 2012

220) FTL: Faster Than Light

Year of Release: 2012
Developed By: Subset Games
Published By: Subset Games
Platform: PC

"Undeniably old-fashioned yet still somehow fresh and original, Faster Than Light is a great new take on a couple of old genres that will take over your life for many, many hours. Tense combat, easy-to-handle ship management, and fast-moving campaigns make this a game that is far more than the sum of its parts, despite a few shortcomings with mission variety and the remorseless nature of the (mostly) save-free game design." Gamespot, 2012

221) Rock Band 3

Year of Release: 2010
Developed By: Harmonix
Published By: MTV Games
Platforms: Microsoft Xbox 360, Nintendo Wii, Sony Playstation 3

"What Harmonix started with Guitar Hero it finished with Rock Band 3. The culmination of the genre, Rock Band 3 gave players a full suite of instruments, a tremendous music catalogue (thanks to Harmonix's weekly song DLC releases), and the new "Pro" mode to help teach plastic-guitar rockers to shred on an actual six-string. Unfortunately, popularity in the music-game genre had waned greatly by the time Rock Band 3 hit shelves, so while the game sold a decent amount, the franchise soon withered." - Popular Mechanics, 2014

222) Rayman Legends

Year of Release: 2013
Developed By: Ubisoft Casablanca, Ubisoft Montpellier
Published By: Ubisoft
Platforms: Microsoft Xbox 360, Microsoft Xbox One, Nintendo Wii U, PC, Sony Playstation 3, Sony Playstation 4, Sony Playstation Vita

"Playfulness is the main constant running through the large amount of varied content within Rayman Legends. Critics often try to avoid the word "fun" because it's so subjective, but the only other game in recent memory that has so thoroughly embodied the most basic, universal and objective meaning of the word is Rayman Origins - much of which returns as unlockable bonuses within the already superior Legends. Revisiting classic gaming concepts with a timeless sense of humor that everybody can enjoy, Rayman Legends is a videogame without pretense, and that might be the most crucial decision its designers made without even realizing it." - Paste, 2016

223) Tomb Raider

Year of Release: 2013
Developed By: Core Design
Published By: Eidos Interactive
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Throughout the game, you're tasked with solving elaborate puzzles and taking on sporadic groups of enemies; in addition to plenty of platforming and exploration. After you finish Tomb Raider's long-winded tutorial, it easily rivals the best Uncharted has to offer--and that's not a claim made lightly. Where Uncharted props itself up on Nathan Drake's charm, platforming prowess, and ability to shoot dudes in the head without getting bummed out, Tomb Raider's foundation is one of excellent pacing, and an ominous story of survival." - Gamesradar, 2014

224) Skies of Arcadia

Year of Release: 2000
Developed By: Overworks
Published By: Sega
Platforms: Nintendo GameCube, Sega Dreamcast

"Some call this the best Final Fantasy clone ever made, and others would argue it's even better than Square's RPG series. Regardless of your view, what can't be argued is that Skies Of Arcadia is one of the best examples of a turn-based RPG, period. The story of Blue Rogue air pirate, Vyse and his friends is a sublime RPG masterpiece that contains a huge world, loveable characters and plenty of secrets to discover." - Den of Geek, 2013

225) Asteroids

Year of Release: 1979
Developed By: Atari, Inc.
Published By: Atari, Inc.
Platforms: Arcade, Atari 2600, Atari 7800, Atari Jaguar CD, Nintendo Game Boy, Nintendo Game Boy Color, Sony Playstation

"Of all the Golden-Age arcade games, Asteroids was the sparest, most elegant and most coldly intense. You played as the pilot of a tiny triangular spaceship lost in the inky void amid irregular drifting asteroids.

The deep, pulsing, gradually accelerating soundtrack only heightened the player's sense of existential dread: the game could only end one way, with the player's utter destruction." - TIME, 2012

226) Heavy Rain

Year of Release: 2010
Developed By: Quantic Dream
Published By: Sony Computer Entertainment
Platform: Sony Playstation 3

"Following four protagonists as they attempt to unravel the mysteries of the "Origami Killer," Heavy Rain is an exercise in interactive storytelling. The game plays out almost as a series of lengthy quick-time events. You push buttons with specific timing in order to interact with pre-rendered scenes. The catch is that messing up the timing doesn't always mean you fail and try again; sometimes the game keeps going, forcing you to cope with the consequences of your actions. Miss a button press and you might lose a fight. Don't spin the control stick just-so and you might be crushed in a car compactor. Any one of the main characters can die - or all of them. Can you deal with that?" - Popular Mechanics, 2014

227) Spider-Man

Year of Release: 2018
Developed By: Insomniac Games
Published By: Sony Interactive Entertainment
Platform: Sony Playstation 4

"Many Spider-Man games (and superhero games) have existed in the past, but none have provided such a richly detailed and immersive world coupled with a strong narrative through-line. The game packs in a tremendous amount of high-stakes combat, complete with often humorous commentary from Spidey himself, but ends each big moment on an emotional note - a strength not often achieved in superhero fare, in games or elsewhere." - The Hollywood Reporter, 2019

228) Tom Clancy's Splinter Cell: Chaos Theory

Year of Release: 2005
Developed By: Ubisoft Montreal
Published By: Ubisoft
Platforms: Microsoft Xbox, Nintendo GameCube, PC, Sony Playstation 2

"Chaos Theory also ups the ante with a huge range of multiplayer modes, and the macho military plot is more engaging than before as your actions can change the direction the story takes - kill the person you're meant to interrogate, for example, and you'll have to clean up your mess - making this Tom Clancy spin-off one of the most electrifying games on the shelves." - Empire, 2005

229) Super Smash Bros. Ultimate

Year of Release: 2018
Developed By: Bandai Namco Studios, Sora Ltd.
Published By: Nintendo
Platform: Nintendo Switch

"Forgive me for getting a little breathless, but this is that sort of game; an enthusiastic grab bag of gaming history, where familiar call-backs are met by deeper cuts and references to obscure NES RPG series by the beloved, departed Data East. And that enthusiasm is infectious, too - Smash Bros. is, and always has been, a smile of a game, an endless festival featuring all your favourites plus a few more besides. Yes, it gets a bit messy sometimes, but the best festivals always do." - Eurogamer, 2018

230) Cuphead

Year of Release: 2017
Developed By: StudioMDHR Entertainment Inc.
Published By: StudioMDHR Entertainment Inc.
Platforms: Microsoft Xbox One, PC

"Cuphead is absolutely not for the faint of heart, then, but it's certainly captivating. Come for the gorgeous bygone ragtime jazz, Porkrind's shop and an evil carrot; stay for the thrill of defeating a boss you've spent hours attempting. It's painful, but you won't find many games with such a moreish, satisfying sting." - The Guardian, 2017

231) Prince of Persia

Year of Release: 1989
Developed By: Broderbund
Published By: Broderbund
Platforms: Amiga, Amstrad CPC, Microsoft Xbox 360, Nintendo Entertainment System (NES), Nintendo Game Boy, Nintendo Game Boy Color, PC, PC-FX, Sega CD, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sony Playstation 3, Super Nintendo (SNES), TurboGrafx 16

"It's spawned countless sequels and a rather forgettable movie starring Jake Gyllenhaal, but this gorgeous 2D platformer for the Apple II is where it all started. The realistic animation of the hero was achieved using rotoscoping, and the swordfighting was a real departure from the projectile-based combat in its contemporaries." - Stuff.tv

232) Final Fantasy

Year of Release: 1987
Developed By: Square
Published By: Square
Platforms: Android, Nintendo Entertainment System (NES), Sony Playstation Portable, WonderSwan Color

"Final Fantasy ultimately served as a greater inspiration to the RPGs that followed its 1987 Japanese launch; it showed the world that PC-style complexity could exist on the little grey box originally meant to offer a home version of Donkey Kong -- and a truncated one at that. The series may be much further from its roots than Dragon Quest IX is to Dragon Quest I, but that's just a testament to Square's penchant for experimentation. And without the all-or-nothing spirit behind what could have been creator Hironobu Sakaguchi's last project, the RPG landscape would be very different indeed." - 1up, 2012

233) Double Dragon

Year of Release: 1987
Developed By: Technos Japan
Published By: Taito
Platforms: Amiga, Amstrad CPC, Arcade, Atari 2600, Atari 7800, Atari Lynx, Commodore 64, Neo Geo, Nintendo Entertainment System (NES), Nintendo Game Boy, PC, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sinclair ZX Spectrum

"Double Dragon. Even the name, which is often underlined by entwined twin dragons, still sounds indescribably cool. Initially born in the arcades in 1987 (and subsequently ported to every device bearing a screen and a microchip, from the NES to that tangle of electrical equipment that your local hobo has stashed away in his bindle), Double Dragon wasn't the industry's first side-scrolling beat-em-up game, but it was definitely one of the most popular -- and for that reason, it's also one of the most important." - 1up, 2012

234) Animal Crossing

Year of Release: 2001
Developed By: Nintendo EAD
Published By: Nintendo
Platforms: Nintendo 64, Nintendo GameCube

"Originally for the Nintendo 64 and the GameCube, Animal Crossing built a rich world around things that most people thought of as secondary in games: customizing, socializing, and managing your resources. Animal Crossing ran on real time, so many a parent was forced to nurse a virtual garden for a month, while the kid was away at camp." - TIME, 2012

235) R-Type

Year of Release: 1987
Developed By: Irem
Published By: Irem
Platforms: Amiga, Amstrad CPC, Arcade, Commodore 64, Nintendo Game Boy, Sega Genesis, Sega Master System, TurboGrafx 16

"From its stunning arcade debut in 1987, R-Type captured the hearts and minds of a generation by combining novel mechanics with a distinctive Giger-inspired biomechanical aesthetic. A grand sense of spectacle was matched by a challenge equally imposing, and although reliant on the learn-by-rote methodology that underpinned all shmups of the day, Irem's craftsmanship created a horizontal journey with a unique imagination." - Eurogamer, 2013

236) Fallout 2

Year of Release: 1998
Developed By: Black Isle Studios
Published By: Interplay Entertainment
Platform: PC

"It's a game you have to replay just to appreciate how flexible and open it really is. I've done it so many times, experimenting with the ways in which different character builds and perks would dramatically affect the way events unfolded, from killing the final "boss" using stealth to playing all the way through with a character so dumb they can only communicate through grunts. Plus, you never knew when you'd stumble upon random events that would sometimes deliver game-changingly powerful items. Fallout 2 will surprise you again and again." - IGN, 2015

237) Super Mario Sunshine

Year of Release: 2002
Developed By: Nintendo EAD
Published By: Nintendo
Platform: Nintendo GameCube

"Super Mario Sunshine epitomizes how risky and awesome Nintendo can be. Instead of simply being "Super Mario 64 but prettier," Sunshine rewrote the playbook by hinging most of the adventure around F.L.U.D.D. Mario's tropical vacation had him using his jetpack/fire-hose to complete all sorts of interesting challenges and clean up Isle Delfino. And of course, in true Nintendo fashion, the game occasionally stripped us of our precious jetpack and forced us to compete in some of the toughest platforming challenges to ever appear in a 3D Mario game." - IGN, 2014

238) Dishonored 2

Year of Release: 2016
Developed By: Arkane Studios
Published By: Bethesda
Platforms: Microsoft Xbox One, PC, Sony Playstation 4

"Arkane doubled down on the original game's play-it-your-way ethos, allowing players to choose a character and use a unique tool set to puzzle out a path - whether nonlethal, very lethal, or somewhere in between - through each stage. And let's not forget that Dishonored 2 contains some of the most original, mind-boggling examples of level design in this entire decade." - Polygon, 2019

239) Gran Turismo 3: A-Spec

Year of Release: 2001
Developed By: Polyphony Digital
Published By: Sony Computer Entertainment
Platform: Sony Playstation 2

"GT3 is without a doubt, the PS2's killer app. It's a truly remarkable game... which goes to show how good GT2 really is. It has moved across from PSX to its next-gen sibling with very little change to its fundamental gameplay and game mechanics. And despite it being to all intents and purposes almost exactly the same game we played a year or so ago, it still provides the best racing entertainment you can get outside of a race track." - IGN, 2001

240) XCOM 2

Year of Release: 2016
Developed By: Firaxis Games
Published By: 2K Games
Platforms: Microsoft Xbox One, PC, Sony Playstation 4

"XCOM 2 is a game without any serious flaws, and which achieves its ambitious goals with a disarming ease - while excelling in areas you never would've thought it would even touch. It's one of the best sequels of the last decade, it's probably going to end up as our favourite game of the year, and it's arguably the best strategy game of all-time." - GameCentral, 2016

241) Gone Home

Year of Release: 2013
Developed By: The Fullbright Company
Published By: The Fullbright Company
Platforms: Mac OS, PC

"You arrive at your family's new house following a trip overseas. No one is home. A note from your little sister on the door begs you not to look for her. Where is everyone? What happened here? That's the premise of Gone Home, the spectacular debut game from the Fullbright Company. No guns or swords, no puzzles or quests, no henchmen or monsters - just you and a house and the story told by what you find inside." - Popular Mechanics, 2014

242) The Legend of Zelda: Skyward Sword

Year of Release: 2011
Developed By: Nintendo EAD
Published By: Nintendo
Platform: Nintendo Wii

"After twenty-five years it only seems fitting that the Legend of Zelda franchise celebrates its inaugural entry by releasing the most essential instalment in the series for over a decade. At a time when the Nintendo Wii is closely approaching the end of its lifespan, it's hard to think of a more fitting and graceful swansong for the triumphant system." - Empire, 2011

243) Monster Hunter: World

Year of Release: 2018
Developed By: Capcom
Published By: Capcom
Platforms: Microsoft Xbox One, Sony Playstation 4

"Monster Hunter: World, the new third-person action game from Capcom, absolutely deals in fantasy. It plucks you from reality and sets you in the domains of exotically imposing monsters that you must hunt. In this game, however, the sense of accomplishment and pride that comes from felling them is anything but an illusion." - Kotaku, 2018

244) Hearthstone

Year of Release: 2014
Developed By: Blizzard Entertainment
Published By: Blizzard Entertainment
Platforms: iOS, Mac OS, PC

"It's overflowing with character and imagination, feeds off and fuels a vibrant community of players and performers, and it only stands to improve as Blizzard introduces new features, an iPad version and expansions. And now it's finally finished! I can't wait to see where it goes next. Job's done." - Eurogamer, 2014

245) Borderlands 2

Year of Release: 2012
Developed By: Gearbox Software
Published By: 2K Games
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3, Sony Playstation Vita

"Though Borderlands 2 doesn't shoot for the stars, it does more than enough to retain our most awesome recommendation. With a guns and a wealth of enhancements that can't be denied, Borderlands 2 has incredible appeal and all the elements to set the world on fire once more. Including one giant flaming rocket launcher." - Game Revolution, 2012

246) Suikoden II

Year of Release: 1998
Developed By: Konami
Published By: Konami
Platform: Sony Playstation

"Suikoden 2 manages to support an enormous cast of interesting characters by tasking the player with building a stronghold of their own in the world, a frontier nation of sorts populated by men and women from all walks of life eager to contribute their skills to building something better for everyone. It's a remarkably optimistic and surprisingly fun diversion from the typically-reactive storytelling stance of most RPGs." - IGN, 2015

247) Tony Hawk's Pro Skater

Year of Release: 1999
Developed By: Neversoft
Published By: Activision
Platforms: Nintendo 64, Nintendo Game Boy Color, Sega Dreamcast, Sony Playstation

"One of the most endlessly replayable games in PlayStation history, the first Tony Hawk's Pro Skater not only defined the modern skating game experience, but also helped catapult skateboarding back into the mainstream consciousness. Grinding through a shopping mall and pulling off constant 900s might not be realistic, but it sure as hell was a blast - and the next couple of games took the fun even further." - Stuff, 2015

248) Kingdom Hearts II

Year of Release: 2006
Developed By: Square Enix
Published By: Square Enix
Platform: Sony Playstation 2

"From the oh-my-God -stop-it-being -so-beautiful -before-I-die intro to the wonderful integration of Sora and pals into the familiar themed worlds, there's not an awful lot you can say to knock this second collaboration between gaming and animation giants. Most problems fixed, plenty of top cameos and oodles to do make this one of my must-haves for the year." - Eurogamer, 2006

249) Gauntlet

Year of Release: 1985
Developed By: Atari
Published By: Atari
Platforms: Amstrad CPC, Arcade, Commodore 64, Nintendo Entertainment System (NES), Sega Master System

"Although it arrived towards the end of the golden age of arcades, Gauntlet found enough popularity on the midway to prompt several home versions. It was one of the first multiplayer dungeon-crawler games, giving up to four players the chance to hack and slash their way through droves of enemies together." - Popular Mechanics, 2014

250) Silent Hill

Year of Release: 1999
Developed By: Konami Computer Entertainment Tokyo
Published By: Konami
Platform: Sony Playstation

"Where Resident Evil gave you a clear view of its zombies, you could barely see anything in the Silent Hill's fog-plagued hamlet - and even when you could, it was impossible to trust what you were seeing.

As Harry Mason, you were left to roam a haunted and eerily empty small town, looking for your missing daughter with only a weak flashlight. Harry felt like he was going crazy during Silent Hill - and players did, too." - TIME, 2012
Design & coding © 2015 - 2020 Peter Searle & Jeroen te Strake. Special thanks to Wesley.
About the project | Sources
Games data provided by TheGamesDB.net