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201) F-Zero GX

Year of Release: 2003
Developed By: Amusement Vision
Published By: Nintendo
Platform: Nintendo GameCube

"Some games pull it all together: graphics, music, gameplay and presentation. F-Zero GX is one of those games. It's a lightning-quick testament to hardcore racers, and a permanent fixture in the grand hallway of Nintendo's premier franchises. It's damn near impossible to bat an eye or take a breath while clinging to the winding, twisting courses that float miles above the alien landscape." - Gamesradar, 2006

202) Double Dragon

Year of Release: 1987
Developed By: Technos Japan
Published By: Taito
Platforms: Amiga, Amstrad CPC, Arcade, Atari 2600, Atari 7800, Atari Lynx, Commodore 64, Neo Geo, Nintendo Entertainment System (NES), Nintendo Game Boy, PC, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sinclair ZX Spectrum

"Double Dragon. Even the name, which is often underlined by entwined twin dragons, still sounds indescribably cool. Initially born in the arcades in 1987 (and subsequently ported to every device bearing a screen and a microchip, from the NES to that tangle of electrical equipment that your local hobo has stashed away in his bindle), Double Dragon wasn't the industry's first side-scrolling beat-em-up game, but it was definitely one of the most popular -- and for that reason, it's also one of the most important." - 1up, 2012

203) Paper Mario: The Thousand-Year Door

Year of Release: 2004
Developed By: Intelligent Systems
Published By: Nintendo
Platform: Nintendo GameCube

"Everyone is still waiting for a Paper Mario game that can equal the greatness of Paper Mario: The Thousand Year Door. The subsequent titles might have tried to shake things up a bit, but The Thousand Year Door managed to deliver simple, yet satisfying battle mechanics, smart writing, puzzles and more." - Digital Spy, 2016

204) Prince of Persia

Year of Release: 1989
Developed By: Broderbund
Published By: Broderbund
Platforms: Amiga, Amstrad CPC, Microsoft Xbox 360, Nintendo Entertainment System (NES), Nintendo Game Boy, Nintendo Game Boy Color, PC, PC-FX, Sega CD, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sony Playstation 3, Super Nintendo (SNES), TurboGrafx 16

"It's spawned countless sequels and a rather forgettable movie starring Jake Gyllenhaal, but this gorgeous 2D platformer for the Apple II is where it all started. The realistic animation of the hero was achieved using rotoscoping, and the swordfighting was a real departure from the projectile-based combat in its contemporaries." - Stuff.tv

205) Skies of Arcadia

Year of Release: 2000
Developed By: Overworks
Published By: Sega
Platforms: Nintendo GameCube, Sega Dreamcast

"Some call this the best Final Fantasy clone ever made, and others would argue it's even better than Square's RPG series. Regardless of your view, what can't be argued is that Skies Of Arcadia is one of the best examples of a turn-based RPG, period. The story of Blue Rogue air pirate, Vyse and his friends is a sublime RPG masterpiece that contains a huge world, loveable characters and plenty of secrets to discover." - Den of Geek, 2013

206) Asteroids

Year of Release: 1979
Developed By: Atari, Inc.
Published By: Atari, Inc.
Platforms: Arcade, Atari 2600, Atari 7800, Atari Jaguar CD, Nintendo Game Boy, Nintendo Game Boy Color, Sony Playstation

"Of all the Golden-Age arcade games, Asteroids was the sparest, most elegant and most coldly intense. You played as the pilot of a tiny triangular spaceship lost in the inky void amid irregular drifting asteroids.

The deep, pulsing, gradually accelerating soundtrack only heightened the player's sense of existential dread: the game could only end one way, with the player's utter destruction." - TIME, 2012

207) R-Type

Year of Release: 1987
Developed By: Irem
Published By: Irem
Platforms: Amiga, Amstrad CPC, Arcade, Commodore 64, Nintendo Game Boy, Sega Genesis, Sega Master System, TurboGrafx 16

"From its stunning arcade debut in 1987, R-Type captured the hearts and minds of a generation by combining novel mechanics with a distinctive Giger-inspired biomechanical aesthetic. A grand sense of spectacle was matched by a challenge equally imposing, and although reliant on the learn-by-rote methodology that underpinned all shmups of the day, Irem's craftsmanship created a horizontal journey with a unique imagination." - Eurogamer, 2013

208) Fallout 2

Year of Release: 1998
Developed By: Black Isle Studios
Published By: Interplay Entertainment
Platform: PC

"It's a game you have to replay just to appreciate how flexible and open it really is. I've done it so many times, experimenting with the ways in which different character builds and perks would dramatically affect the way events unfolded, from killing the final "boss" using stealth to playing all the way through with a character so dumb they can only communicate through grunts. Plus, you never knew when you'd stumble upon random events that would sometimes deliver game-changingly powerful items. Fallout 2 will surprise you again and again." - IGN, 2015

209) Bayonetta

Year of Release: 2009
Developed By: PlatinumGames
Published By: Sega,Nintendo
Platforms: Microsoft Xbox 360, Nintendo Wii U, Sony Playstation 3

"The result is a game that exemplifies so much of what commentators claim has died in the Japanese game industry. A blast of creative brilliance, both technically accomplished, strategically deep and infused with rare imagination, Bayonetta represents the pinnacle of its chosen niche." - Eurogamer, 2009

210) Final Fantasy

Year of Release: 1987
Developed By: Square
Published By: Square
Platforms: Android, Nintendo Entertainment System (NES), Sony Playstation Portable, WonderSwan Color

"Final Fantasy ultimately served as a greater inspiration to the RPGs that followed its 1987 Japanese launch; it showed the world that PC-style complexity could exist on the little grey box originally meant to offer a home version of Donkey Kong -- and a truncated one at that. The series may be much further from its roots than Dragon Quest IX is to Dragon Quest I, but that's just a testament to Square's penchant for experimentation. And without the all-or-nothing spirit behind what could have been creator Hironobu Sakaguchi's last project, the RPG landscape would be very different indeed." - 1up, 2012

211) Gran Turismo 3: A-Spec

Year of Release: 2001
Developed By: Polyphony Digital
Published By: Sony Computer Entertainment
Platform: Sony Playstation 2

"GT3 is without a doubt, the PS2's killer app. It's a truly remarkable game... which goes to show how good GT2 really is. It has moved across from PSX to its next-gen sibling with very little change to its fundamental gameplay and game mechanics. And despite it being to all intents and purposes almost exactly the same game we played a year or so ago, it still provides the best racing entertainment you can get outside of a race track." - IGN, 2001

212) Tom Clancy's Splinter Cell: Chaos Theory

Year of Release: 2005
Developed By: Ubisoft Montreal
Published By: Ubisoft
Platforms: Microsoft Xbox, Nintendo GameCube, PC, Sony Playstation 2

"Chaos Theory also ups the ante with a huge range of multiplayer modes, and the macho military plot is more engaging than before as your actions can change the direction the story takes - kill the person you're meant to interrogate, for example, and you'll have to clean up your mess - making this Tom Clancy spin-off one of the most electrifying games on the shelves." - Empire, 2005

213) Animal Crossing

Year of Release: 2001
Developed By: Nintendo EAD
Published By: Nintendo
Platforms: Nintendo 64, Nintendo GameCube

"Originally for the Nintendo 64 and the GameCube, Animal Crossing built a rich world around things that most people thought of as secondary in games: customizing, socializing, and managing your resources. Animal Crossing ran on real time, so many a parent was forced to nurse a virtual garden for a month, while the kid was away at camp." - TIME, 2012

214) Tomb Raider

Year of Release: 2013
Developed By: Core Design
Published By: Eidos Interactive
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Throughout the game, you're tasked with solving elaborate puzzles and taking on sporadic groups of enemies; in addition to plenty of platforming and exploration. After you finish Tomb Raider's long-winded tutorial, it easily rivals the best Uncharted has to offer--and that's not a claim made lightly. Where Uncharted props itself up on Nathan Drake's charm, platforming prowess, and ability to shoot dudes in the head without getting bummed out, Tomb Raider's foundation is one of excellent pacing, and an ominous story of survival." - Gamesradar, 2014

215) Hotline Miami

Year of Release: 2012
Developed By: Dennaton Games
Published By: Devolver Digital
Platforms: PC, Sony Playstation 3, Sony Playstation 4, Sony Playstation Vita

"Hotline Miami is violent-really violent-but in a way that makes it ooze atmosphere: pulsing neon, pumping electronica, and blood splattered on the walls, and the floor, and you. You play as a thug fighting his way through room after room of men with guns and knives and every other murder-tool you can think of. You're not timed, but you must move quickl, because every room you enter requires mowing down enemies in a matter of seconds - lest the hail of bullets leaves you as the one splayed on the ground." - Popular Mechanics, 2014

216) Sid Meier's Pirates

Year of Release: 1987
Developed By: MicroProse
Published By: MicroProse
Platforms: Amiga, Amstrad CPC, Commodore 64, Nintendo Entertainment System (NES), PC, PC-FX

"Sid Meier and the team at Microprose created one of the richest, most dynamic virtual worlds at the time. When you played Pirates! you were immersed in a salty high seas adventure. Not only was the game fun, but you learned a little history in the process. Pirates! made me want to learn more about the Golden Age of Piracy, and I was often at my local library reading about the real-life exploits of the historical pirates I would meet in the game." - IGN, 2015

217) Diablo III

Year of Release: 2012
Developed By: Blizzard Entertainment
Published By: Blizzard Entertainment
Platforms: Mac OS, Microsoft Xbox 360, PC, Sony Playstation 3

"Twelve long years of waiting and fans are finally playing Diablo III, and, if my recent marathon sessions are any indication, they will be for the foreseeable future. So many systems from previous Diablo titles have been improved, making for an approachable, rewarding and deeply satisfying treasure hunting game. It's addictive on a level few games can match, so much so that it's easy to largely overlook its flaws." - IGN, 2012

218) Super Mario Sunshine

Year of Release: 2002
Developed By: Nintendo EAD
Published By: Nintendo
Platform: Nintendo GameCube

"Super Mario Sunshine epitomizes how risky and awesome Nintendo can be. Instead of simply being "Super Mario 64 but prettier," Sunshine rewrote the playbook by hinging most of the adventure around F.L.U.D.D. Mario's tropical vacation had him using his jetpack/fire-hose to complete all sorts of interesting challenges and clean up Isle Delfino. And of course, in true Nintendo fashion, the game occasionally stripped us of our precious jetpack and forced us to compete in some of the toughest platforming challenges to ever appear in a 3D Mario game." - IGN, 2014

219) Heavy Rain

Year of Release: 2010
Developed By: Quantic Dream
Published By: Sony Computer Entertainment
Platform: Sony Playstation 3

"Following four protagonists as they attempt to unravel the mysteries of the "Origami Killer," Heavy Rain is an exercise in interactive storytelling. The game plays out almost as a series of lengthy quick-time events. You push buttons with specific timing in order to interact with pre-rendered scenes. The catch is that messing up the timing doesn't always mean you fail and try again; sometimes the game keeps going, forcing you to cope with the consequences of your actions. Miss a button press and you might lose a fight. Don't spin the control stick just-so and you might be crushed in a car compactor. Any one of the main characters can die - or all of them. Can you deal with that?" - Popular Mechanics, 2014

220) Titanfall 2

Year of Release: 2016
Developed By: Respawn Entertainment
Published By: Electronic Arts
Platforms: Microsoft Xbox One, PC, Sony Playstation 4

"Titanfall 2 ingeniously alternates between this fluid soldier-based play and weighty, deliberate mech face-offs - a juxtaposition of styles cleverly hammered home by the dialogue between the go-getter pilot and Spock-like AI of the walking machine. Everything in the campaign is designed to give you a rush, from laughably over-the-top villains to the remarkably fast burrowing through tight places to platforming sections that will make you think you're seeing sideways. The greatness of the game's campaign raises a controversial question in our globalized world: Who needs an internet connection or other players when the proceedings are this electrifying alone?" - Slant, 2018

221) Alien: Isolation

Year of Release: 2014
Developed By: Creative Assembly
Published By: Sega
Platforms: Microsoft Xbox 360, Microsoft Xbox One, PC, Sony Playstation 3, Sony Playstation 4

"After the disaster that was Aliens: Colonial Marines, the franchise is redeemed entirely with a title that, like the film that inspired it, foregoes action in favour of creeping dread and rising panic. It might seem odd to spend half a game's play time hiding in a locker but when the Alien first uncurls from an overhead vent to stand before you, teeth dripping with saliva, you'll certainly understand why." - Empire, 2014

222) Gauntlet

Year of Release: 1985
Developed By: Atari
Published By: Atari
Platforms: Amstrad CPC, Arcade, Commodore 64, Nintendo Entertainment System (NES), Sega Master System

"Although it arrived towards the end of the golden age of arcades, Gauntlet found enough popularity on the midway to prompt several home versions. It was one of the first multiplayer dungeon-crawler games, giving up to four players the chance to hack and slash their way through droves of enemies together." - Popular Mechanics, 2014

223) Tony Hawk's Pro Skater

Year of Release: 1999
Developed By: Neversoft
Published By: Activision
Platforms: Nintendo 64, Nintendo Game Boy Color, Sega Dreamcast, Sony Playstation

"One of the most endlessly replayable games in PlayStation history, the first Tony Hawk's Pro Skater not only defined the modern skating game experience, but also helped catapult skateboarding back into the mainstream consciousness. Grinding through a shopping mall and pulling off constant 900s might not be realistic, but it sure as hell was a blast - and the next couple of games took the fun even further." - Stuff, 2015

224) Battlefield 2

Year of Release: 2005
Developed By: EA Digital Illusions CE
Published By: EA Games
Platform: PC

"Battlefield 1942 was the genesis of an entirely new concept in multiplayer FPSs, but Batttlefield 2 represents developer DICE's first steps towards implementing the systems necessary to realize their concept's full potential. To this end, commander mode was born, allowing small numbers of players to group up into a squad and designate a leader, who would then receive orders from a commander coordinating every squad leader with an RTS style interface. It was a truly revolutionary idea that took packs of random players, and turned them into a well-oiled military fighting machine." - IGN, 2013

225) DOTA 2

Year of Release: 2011
Developed By: Valve Corporation
Published By: Valve Corporation
Platform: PC

"Dota 2 is many things to many people: it's a great way to kill an afternoon with friends; it's a spectator sport platform with its own item-betting scene; it's a hobby; it's a profession, and a way to make a living. It isn't perfect and likely never will be, as each update tends to fix bugs and introduce new ones, and the tutorial could certainly use some work. However, with zero cost to play and one of the highest skill ceilings of any game I've ever encountered, Dota 2 is a modern multiplayer masterpiece." - Destructoid, 2013

226) Rayman Legends

Year of Release: 2013
Developed By: Ubisoft Casablanca, Ubisoft Montpellier
Published By: Ubisoft
Platforms: Microsoft Xbox 360, Microsoft Xbox One, Nintendo Wii U, PC, Sony Playstation 3, Sony Playstation 4, Sony Playstation Vita

"Playfulness is the main constant running through the large amount of varied content within Rayman Legends. Critics often try to avoid the word "fun" because it's so subjective, but the only other game in recent memory that has so thoroughly embodied the most basic, universal and objective meaning of the word is Rayman Origins - much of which returns as unlockable bonuses within the already superior Legends. Revisiting classic gaming concepts with a timeless sense of humor that everybody can enjoy, Rayman Legends is a videogame without pretense, and that might be the most crucial decision its designers made without even realizing it." - Paste, 2016

227) Mirror's Edge

Year of Release: 2008
Developed By: EA DICE
Published By: Electronic Arts
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Mirror's Edge is a somewhat unusual game. Officially it is an action adventure game, but the action is running and parkour, not taking cover and making headshots, like many other games of that genre. This uniqueness makes recommending it a little more complicated than most other games. The experience itself is different to the point of being refreshing, in a sense, but without escaping intense gameplay. However it is also different enough that I am not sure if everyone interested in action adventure games will enjoy it. The game is still of high quality, though with some flaws, so play it if you have it, but if you do not own it yet, you may want to ask yourself how much a new experience is worth to you." - OverClockersClub, 2013

228) The Legend of Zelda: Skyward Sword

Year of Release: 2011
Developed By: Nintendo EAD
Published By: Nintendo
Platform: Nintendo Wii

"After twenty-five years it only seems fitting that the Legend of Zelda franchise celebrates its inaugural entry by releasing the most essential instalment in the series for over a decade. At a time when the Nintendo Wii is closely approaching the end of its lifespan, it's hard to think of a more fitting and graceful swansong for the triumphant system." - Empire, 2011

229) Stardew Valley

Year of Release: 2016
Developed By: ConcernedApe,Sickhead Games, LLC
Published By: Chucklefish,Chucklefish LTD
Platforms: Microsoft Xbox One, Nintendo Switch, PC

"Did I mention that one person made this? One person made this. Stardew Valley is a game that keeps on giving. There is so much I haven't even explored yet that has my giddy for the future. The core mechanics and relaxing aesthetic merge so well together that players will sink in to the experience and never want to leave." - Destructoid, 2016

230) Hearthstone

Year of Release: 2014
Developed By: Blizzard Entertainment
Published By: Blizzard Entertainment
Platforms: iOS, Mac OS, PC

"It's overflowing with character and imagination, feeds off and fuels a vibrant community of players and performers, and it only stands to improve as Blizzard introduces new features, an iPad version and expansions. And now it's finally finished! I can't wait to see where it goes next. Job's done." - Eurogamer, 2014

231) Persona 5

Year of Release: 2016
Developed By: Atlus
Published By: Atlus
Platforms: Sony Playstation 3, Sony Playstation 4

"Persona 5 isn't the kind of sequel that reinvents the wheel. It maintains the same basic structure as past entries in the series but it polishes the concept into perhaps its ideal form. The story is engrossing, with a cast of characters that you'll grow exceedingly close to over the game's daunting 100-hour run time. At the same time, it offers deep role-playing elements, turning battles into high-stakes strategic bouts. Plus, Persona 5 might be the only game that can make doing homework feel cool." - The Verge, 2017

232) Rome: Total War

Year of Release: 2004
Developed By: The Creative Assembly
Published By: Activision
Platform: PC

"Holistically, it could be argued that there are better turn-based strategy games than Rome - but not by much. It could be argued that there are better RTS games than Rome - though not nearly as convincingly if you limit it to pure tactical combat games. And it's not even that Rome manages both, which would be an impressive game design feat but of no actual intrinsic worth... it's that Rome manages to integrate both, and by doing so elevate both." - Eurogamer, 2004

233) Shovel Knight

Year of Release: 2014
Developed By: Yacht Club Games
Published By: Yacht Club Games
Platforms: Nintendo 3DS, Nintendo Wii U, PC, Sony Playstation 4, Sony Playstation Vita

"There is a reason we can all remember so much from games that are almost 30 years old, and Shovel Knight has tapped into that reason in a profound way. Shovel Knight is so much more than a love letter to the genre - it is, in fact, the kind of game people write love letters about." - Polygon, 2014

234) Super Mario Bros. 2

Year of Release: 1988
Developed By: Nintendo R&D4
Published By: Nintendo
Platform: Nintendo Entertainment System (NES)

"Super Mario Bros. 2's convoluted development history and divergent gameplay mechanics have led some fans to dismiss this Mario game. Don't let them. Mario 2 is a hugely influential entry in the series, and a blast to play in its own right. It's a relatively short game, but one that rewards replay and experimentation. Each of the four playable characters has a reason to argue for being "the best character", and the logic of physics applied to items in the world means that there's often some new trick or exploit to be discovered. No matter what it started off as, Super Mario Bros. 2 is a great Mario game." - IGN, 2014

235) Kingdom Hearts II

Year of Release: 2006
Developed By: Square Enix
Published By: Square Enix
Platform: Sony Playstation 2

"From the oh-my-God -stop-it-being -so-beautiful -before-I-die intro to the wonderful integration of Sora and pals into the familiar themed worlds, there's not an awful lot you can say to knock this second collaboration between gaming and animation giants. Most problems fixed, plenty of top cameos and oodles to do make this one of my must-haves for the year." - Eurogamer, 2006

236) Fez

Year of Release: 2012
Developed By: Polytron Corporation
Published By: Trapdoor
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3, Sony Playstation 4, Sony Playstation Vita

"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement. Maybe it's about perception, reality and subjectivity, like the old man said. But I think it's about something else: what games were to us in their charged infancy, what they've expanded into in the 30 years since, and how to fold those things together into a single, beautiful whole." - Eurogamer, 2012

237) Galaga

Year of Release: 1981
Developed By: Namco
Published By: Midway, Namco
Platforms: Arcade, Atari 7800, Nintendo Entertainment System (NES)

"Galaga is the closest gaming has ever brought me to zen. I just sort of fall into a semi-conscious groove, and all the sweeping enemy formations, bonus stages, stolen fighters, and near-death experiences blend together into a cacophony of frenetic arcade action and then melt away into nirvanic bliss. I've played 40-minute games that felt like they lasted five, and once came very near to missing a redeye flight because I didn't want to walk away from a hot Galaga streak in an airport arcade." - IGN, 2015

238) Suikoden II

Year of Release: 1998
Developed By: Konami
Published By: Konami
Platform: Sony Playstation

"Suikoden 2 manages to support an enormous cast of interesting characters by tasking the player with building a stronghold of their own in the world, a frontier nation of sorts populated by men and women from all walks of life eager to contribute their skills to building something better for everyone. It's a remarkably optimistic and surprisingly fun diversion from the typically-reactive storytelling stance of most RPGs." - IGN, 2015

239) The Witcher 2: Assassins of Kings

Year of Release: 2011
Developed By: CD Projekt RED
Published By: CD Projekt
Platform: PC

"Fans of RPGs should consider The Witcher 2 a must-buy. There's simply no competitor that can touch it in terms of poise, characterisation and storytelling, or the way in which it treats you not as a player - someone to be pandered to and pleased - but as an adult, free to make your own mistakes and suffer a plot in which not everyone gets what they deserve." - Eurogamer, 2011

240) FTL: Faster Than Light

Year of Release: 2012
Developed By: Subset Games
Published By: Subset Games
Platform: PC

"Undeniably old-fashioned yet still somehow fresh and original, Faster Than Light is a great new take on a couple of old genres that will take over your life for many, many hours. Tense combat, easy-to-handle ship management, and fast-moving campaigns make this a game that is far more than the sum of its parts, despite a few shortcomings with mission variety and the remorseless nature of the (mostly) save-free game design." Gamespot, 2012

241) Everquest

Year of Release: 1999
Developed By: Sony Online Entertainment
Published By: Sony Online Entertainment
Platform: PC

"EverQuest wasn't the first massively multiplayer online game, but it put MMOs on the map, rocketing past Ultima Online to surpass half a million subscribers and become the most commercially successful online fantasy game in the U.S. for half a decade.

While EverQuest's expansions and sequels never managed anything like the runaway success of Blizzard's World of Warcraft, the original game is still alive and kicking today, 13 years later, now officially free-to-play." - TIME, 2012

242) Bayonetta 2

Year of Release: 2014
Developed By: Platinum Games
Published By: Nintendo
Platform: Nintendo Wii U

"Bayonetta 2's combat is so expertly constructed, and its presentation so joyously insane, that you'd have to try so very hard to get bored of it all. In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2--a homage to classic game design and escapism--should be the most fun I've had playing a game all year is unexpected." - Gamespot, 2018

243) Fallout 4

Year of Release: 2015
Developed By: Bethesda Softworks
Published By: Bethesda Softworks
Platforms: Microsoft Xbox One, PC, Sony Playstation 4

"Fallout was a natural inclusion as one of 2015's best games, and was one of the few that most of us had played and almost unanimously loved. For my part, I thought the moral/philosophical dilemma presented in the main story was a brilliant test of personal values, and it's proven to be quite divisive amongst everybody I've talked to. Each player has their own justification for their faction choice at the end, ranging from strong personal beliefs to projecting their character's motivations onto the decision. It was fun to experience, and even more fun to argue with friends about the "right" choice." - The Escapist, 2015

244) Bubble Bobble

Year of Release: 1986
Developed By: Taito
Published By: Taito
Platforms: Amstrad CPC, Arcade, Commodore 64, Nintendo Entertainment System (NES), Nintendo Game Boy, PC, Sega Game Gear, Sega Genesis, Sega Master System, Sinclair ZX Spectrum

"Bubble Bobble's colour and variety placed it in a different league from most other games released in 1986. There's a sense of restless creativity to Bubble Bobble; Mitsuji could have simply fallen back on the then-rare co-op mode and bubble-blowing concept and let the rest of the game design itself. Instead, he keeps piling in extra ideas and unpredictable secrets: it's hard to think of another arcade game from the period with quite so many different items to collect." - Den Of Geek, 2015

245) OutRun

Year of Release: 1986
Developed By: Sega AM2
Published By: Sega
Platforms: Amiga, Arcade, Commodore 64, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, TurboGrafx 16

"The music wasn't the only thing that set OutRun apart, though being able to choose your favorite radio station at the beginning of the game was a very cool touch. The game also let you choose your own path from start to finish, with each checkpoint section consisting of a fork in the road. Take the left path and you may find yourself in windmill country; take the right path and you may find yourself in the mountains. The result is a game that rarely plays the same way twice. Free advice: I always found the easiest path to be to constantly veer right, but you'll want to explore every combination in order to maximize the scenery." - TIME, 2012

246) Nier: Automata

Year of Release: 2017
Developed By: PlatinumGames
Published By: Square Enix
Platform: Sony Playstation 4

"Nier: Automata is talented, weird, serious, goofy, thought-provoking and beautiful, and it mixes up those qualities to hit you with each often enough that you don't forget about any of them. You don't have to be superfan chasing around the game's director to like it, but chances are you might become one anyway." - Polygon, 2017

247) Thief II: The Metal Age

Year of Release: 2000
Developed By: Looking Glass Studios
Published By: Eidos Interactive
Platform: PC

"Thief II took everything right about stealth games, and then added a dash of steampunk-infused magic. Developer Looking Glass Studio crafted a believable world where technology was on the rise and the magic of the old world was on the run. Adding to the mix was the perfect anti-hero who wouldn't even consider the possibility of saving the world unless the end of the world meant no more houses to steal from." - IGN, 2015

248) Alone in the Dark

Year of Release: 1992
Developed By: Infogrames Entertainment SA
Published By: Infogrames Entertainment, SA
Platforms: 3DO, PC

"Inspiring and influencing a whole slew of games, from Resident Evil to Tomb Raider, Alone in the Dark was the first third-person, 3D action title and surely one of the scariest games anyone had seen at that time. Based loosely on the style and substance of the stories of H.P. Lovecraft, Alone in the Dark was very unsettling. The player took on the role of a paranormal investigator trying to escape from a manor haunted by a ghostly pirate, an animated suit of armor, a freakishly scary tree, and more zombies than you could shake a stick at. Though the graphics seem dated today, they were cutting edge at the time." - IGN

249) Resident Evil 7: Biohazard

Year of Release: 2017
Developed By: Capcom
Published By: Capcom
Platforms: Microsoft Xbox One, PC, Sony Playstation 4

"An at times unbearably tense game that plays like a mash-up of horror films like The Texas Chainsaw Massacre and Saw, Resident Evil 7 is a master class in big-budget horror games from a series that seemed like it was losing its edge." - Vulture, 2017

250) Robotron: 2084

Year of Release: 1982
Developed By: Vid Kidz
Published By: Williams Electronics
Platforms: Arcade, Atari 5200, Atari 7800, Atari Lynx

"The positive and negative feedback is superb, making you feel that it is "your fault" when you die, thus making you want to continue. The playfield is crisp and clear, letting you know what you can and cannot interact with. All-in-all, one of the best examples of game play design and execution. I have one at my house, and it still gets frequent play from myself and all visitors." -Jeff Peters, GearWorks Games
Design & coding © 2015 - 2019 Peter Searle & Jeroen te Strake. Special thanks to Wesley.
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