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201) Super Smash Bros.

Year of Release: 1999
Developed By: HAL Laboratory
Published By: Nintendo
Platform: Nintendo 64

""Wouldn't it be cool if Mario fought Pikachu?" This could be a thought that leads to some really bad Nintendo fan fiction, but it's also the premise of the superb N64 game, Super Smash Bros. It pits some of Nintendo's most recognizable faces against each other in familiar battlegrounds with iconic music. Super Smash Bros. quickly became a fan-favorite series, leading to thousands of hours of local multiplayer fun." - IGN, 2014

202) Spelunky

Year of Release: 2008
Developed By: Mossmouth
Published By: Mossmouth
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3, Sony Playstation 4, Sony Playstation Vita

"Spelunky is a game about triumph. When you finally make it to a new area for the first time, when you finally beat Olmec, when you finally beat your best time, you'll feel a sense of accomplishment. You earned this. You did it. But maybe you should go back and try to beat it. You can shave a few seconds off, right? Spelunky is a game about always being able to improve." - IGN, 2015

203) Burnout Paradise

Year of Release: 2008
Developed By: Criterion Games
Published By: Electronic Arts
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"I can return to Burnout: Paradise again and again, always delighted to start over from the beginning. To see that island refilled with bright yellow gates and bold red posters for me to smash through on the way to competing in the hundreds of impromptu races and challenges (and indeed midway through leading to my abandoning my current task) is like a brand new box of assorted delicious biscuits. It's a game that understands joy - a lesson that doesn't seem to have been learned, even by its own creators." - Rock, Paper, Shotgun, 2012

204) Fallout: New Vegas

Year of Release: 2010
Developed By: Obsidian Entertainment
Published By: Bethesda Softworks
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Fallout: New Vegas is the game that many wanted Fallout 3 to be. It's harder, more ruthless, better written and more morally ambiguous. It's a game we've been wanting to play for more than a decade, a real modern re-imagining of the Fallout series, complete with that deliciously black humour. But it's also more of the same, aesthetically and technically identical to Fallout 3, wonky facial animation and all." - IGN, 2010

205) Dragon Quest

Year of Release: 1986
Developed By: Chunsoft
Published By: Enix, Nintendo
Platform: Nintendo Entertainment System (NES)

"More than a quarter-century later, Dragon Quest continues trucking along; its tenth chapter recently launched in Japan and, according to company president Yoichi Wada, has already earned back its development costs despite (and because of) the controversial decision to turn the game into an MMO. Yet even in the guise of an online RPG, Dragon Quest X doesn't stray far from its roots. And such is the allure of those classic Famicom adventures for Japanese fans that a small cottage industry appears to be springing up as publishers attempt to create games that maintain the classic Dragon Quest spirit -- to deliver the nostalgic purity Yuji Horii won't. That's a doozy of a psychological imprint." - 1up, 2012

206) Deus Ex: Human Revolution

Year of Release: 2011
Developed By: Eidos Montreal
Published By: Square Enix
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Not too many franchises get the opportunity to make a similar impact twice, but when DX:HR finally hit in 2011, its pitch-perfect mix of stealth, gunplay, and open-world role-playing felt almost as fresh to the military shooter-saturated market as its original did in the 90's. Drenched in a futuristic bronze hue, and backed by an unforgettable Michael McCann composed soundtrack, Human Revolution is both an interesting meditation on Transhumanism and an exemplary FPS." - IGN, 2013

207) Battlefield 2

Year of Release: 2005
Developed By: EA Digital Illusions CE
Published By: EA Games
Platform: PC

"Battlefield 1942 was the genesis of an entirely new concept in multiplayer FPSs, but Batttlefield 2 represents developer DICE's first steps towards implementing the systems necessary to realize their concept's full potential. To this end, commander mode was born, allowing small numbers of players to group up into a squad and designate a leader, who would then receive orders from a commander coordinating every squad leader with an RTS style interface. It was a truly revolutionary idea that took packs of random players, and turned them into a well-oiled military fighting machine." - IGN, 2013

208) Super Mario Sunshine

Year of Release: 2002
Developed By: Nintendo EAD
Published By: Nintendo
Platform: Nintendo GameCube

"Super Mario Sunshine epitomizes how risky and awesome Nintendo can be. Instead of simply being "Super Mario 64 but prettier," Sunshine rewrote the playbook by hinging most of the adventure around F.L.U.D.D. Mario's tropical vacation had him using his jetpack/fire-hose to complete all sorts of interesting challenges and clean up Isle Delfino. And of course, in true Nintendo fashion, the game occasionally stripped us of our precious jetpack and forced us to compete in some of the toughest platforming challenges to ever appear in a 3D Mario game." - IGN, 2014

209) God of War III

Year of Release: 2010
Developed By: SCE Santa Monica Studios
Published By: Sony Computer Entertainment
Platform: Sony Playstation 3

"With towering bosses that dwarf those in similar games, levels that live, breathe and move, plus a flurry of combos, upgrades and magical attacks to unlock, there's plenty here to revisit once the story has reached its end, as well as a series of challenges and additional costumes providing yet more graft for completists to sink their teeth into. All-in-all the best god-slaying saga to date. Richard Dawkins would be proud." - Empire, 2010

210) OutRun

Year of Release: 1986
Developed By: Sega AM2
Published By: Sega
Platforms: Amiga, Arcade, Commodore 64, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, TurboGrafx 16

"The music wasn't the only thing that set OutRun apart, though being able to choose your favorite radio station at the beginning of the game was a very cool touch. The game also let you choose your own path from start to finish, with each checkpoint section consisting of a fork in the road. Take the left path and you may find yourself in windmill country; take the right path and you may find yourself in the mountains. The result is a game that rarely plays the same way twice. Free advice: I always found the easiest path to be to constantly veer right, but you'll want to explore every combination in order to maximize the scenery." - TIME, 2012

211) Tomb Raider

Year of Release: 2013
Developed By: Core Design
Published By: Eidos Interactive
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Throughout the game, you're tasked with solving elaborate puzzles and taking on sporadic groups of enemies; in addition to plenty of platforming and exploration. After you finish Tomb Raider's long-winded tutorial, it easily rivals the best Uncharted has to offer--and that's not a claim made lightly. Where Uncharted props itself up on Nathan Drake's charm, platforming prowess, and ability to shoot dudes in the head without getting bummed out, Tomb Raider's foundation is one of excellent pacing, and an ominous story of survival." - Gamesradar, 2014

212) Thief II: The Metal Age

Year of Release: 2000
Developed By: Looking Glass Studios
Published By: Eidos Interactive
Platform: PC

"Thief II took everything right about stealth games, and then added a dash of steampunk-infused magic. Developer Looking Glass Studio crafted a believable world where technology was on the rise and the magic of the old world was on the run. Adding to the mix was the perfect anti-hero who wouldn't even consider the possibility of saving the world unless the end of the world meant no more houses to steal from." - IGN, 2015

213) Robotron: 2084

Year of Release: 1982
Developed By: Vid Kidz
Published By: Williams Electronics
Platforms: Arcade, Atari 5200, Atari 7800, Atari Lynx

"The positive and negative feedback is superb, making you feel that it is "your fault" when you die, thus making you want to continue. The playfield is crisp and clear, letting you know what you can and cannot interact with. All-in-all, one of the best examples of game play design and execution. I have one at my house, and it still gets frequent play from myself and all visitors." -Jeff Peters, GearWorks Games

214) Sam & Max Hit the Road

Year of Release: 1993
Developed By: LucasArts
Published By: LucasArts
Platform: PC

"Ridiculous puzzles, oddball characters, and a disturbingly accurate portrayal of roadside America feature in this 2D LucasArts adventure. Two freelance cops, one a wry dog in a suit and the other a violent, naked rabbity thing, investigate the mystery of a missing bigfoot. Includes country music and the destruction of the west coast." - PC Gamer, 2015

215) Heavy Rain

Year of Release: 2010
Developed By: Quantic Dream
Published By: Sony Computer Entertainment
Platform: Sony Playstation 3

"Following four protagonists as they attempt to unravel the mysteries of the "Origami Killer," Heavy Rain is an exercise in interactive storytelling. The game plays out almost as a series of lengthy quick-time events. You push buttons with specific timing in order to interact with pre-rendered scenes. The catch is that messing up the timing doesn't always mean you fail and try again; sometimes the game keeps going, forcing you to cope with the consequences of your actions. Miss a button press and you might lose a fight. Don't spin the control stick just-so and you might be crushed in a car compactor. Any one of the main characters can die - or all of them. Can you deal with that?" - Popular Mechanics, 2014

216) Tom Clancy's Splinter Cell: Chaos Theory

Year of Release: 2005
Developed By: Ubisoft Montreal
Published By: Ubisoft
Platforms: Microsoft Xbox, Nintendo GameCube, PC, Sony Playstation 2

"Chaos Theory also ups the ante with a huge range of multiplayer modes, and the macho military plot is more engaging than before as your actions can change the direction the story takes - kill the person you're meant to interrogate, for example, and you'll have to clean up your mess - making this Tom Clancy spin-off one of the most electrifying games on the shelves." - Empire, 2005

217) Castlevania

Year of Release: 1986
Developed By: Konami
Published By: Konami
Platforms: Amiga, Commodore 64, Nintendo 64, Nintendo Entertainment System (NES), Nintendo Game Boy Advance, PC

"While Castlevania took a page from Super Mario's platform-leaping puzzles, it was the game's gothic vibe and distinctive secondary weapons - throwing knives, bottles of flaming oil, a crosswise boomerang, a time-stopping clock - that distinguished it from other platformers. It also had one of the more difficult boss battles in gaming history - the Grim Reaper, aka "Death," who introduced carpal tunnel to a new generation." - TIME, 2012

218) Mirror's Edge

Year of Release: 2008
Developed By: EA DICE
Published By: Electronic Arts
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Mirror's Edge is a somewhat unusual game. Officially it is an action adventure game, but the action is running and parkour, not taking cover and making headshots, like many other games of that genre. This uniqueness makes recommending it a little more complicated than most other games. The experience itself is different to the point of being refreshing, in a sense, but without escaping intense gameplay. However it is also different enough that I am not sure if everyone interested in action adventure games will enjoy it. The game is still of high quality, though with some flaws, so play it if you have it, but if you do not own it yet, you may want to ask yourself how much a new experience is worth to you." - OverClockersClub, 2013

219) Bayonetta

Year of Release: 2009
Developed By: PlatinumGames
Published By: Sega,Nintendo
Platforms: Microsoft Xbox 360, Nintendo Wii U, Sony Playstation 3

"The result is a game that exemplifies so much of what commentators claim has died in the Japanese game industry. A blast of creative brilliance, both technically accomplished, strategically deep and infused with rare imagination, Bayonetta represents the pinnacle of its chosen niche." - Eurogamer, 2009

220) Wizardry: Proving Grounds of the Mad Overlord

Year of Release: 1981
Developed By: Sir-Tech Software, Inc.
Published By: Sir-Tech Software, Inc.
Platforms: Apple II, Mac OS, Nintendo Entertainment System (NES), PC

"Wizardry was a huge success in its day, though given the vastly smaller nature of the industry 30 years ago and the comparative scarcity of PCs, the game's sales figures would make it an abject failure these days. Ultimately, Wizardry never managed to reach the multi-million-seller status that we associate with blockbuster releases. It maintained a loyal audience that steadily grew over the years, but the pace of its growth didn't keep pace with the explosion in popularity of video games in general, and the series eventually went from king of the hill to niche title despite maintaining a healthy sales base." - 1up, 2012

221) Animal Crossing

Year of Release: 2001
Developed By: Nintendo EAD
Published By: Nintendo
Platforms: Nintendo 64, Nintendo GameCube

"Originally for the Nintendo 64 and the GameCube, Animal Crossing built a rich world around things that most people thought of as secondary in games: customizing, socializing, and managing your resources. Animal Crossing ran on real time, so many a parent was forced to nurse a virtual garden for a month, while the kid was away at camp." - TIME, 2012

222) Gran Turismo 4

Year of Release: 2005
Developed By: Polyphony Digital
Published By: Sony Computer Entertainment
Platform: Sony Playstation 2

"With stellar graphics and fantastically realistic driving, GT4 is a dream come true for car fans. If you're interested in driving your own car in locations you'd never visit, or driving your dream car around a lap, this game definitely has the ability to scratch the automotive itch that you might not know you have." - Gamesradar

223) Pitfall!

Year of Release: 1982
Developed By: Activision
Published By: Activision
Platforms: Atari 2600, Atari 5200, Colecovision, Commodore 64, Intellivision

"While Pitfall! admirably paved the way for even more intricate exploratory action games, its greatest legacy came in the form of its development circumstances. Pitfall! cemented the success of Activision, gaming's first third-party publisher; the game's popularity marked the end of the classical console game model Atari had established with its VCS. No longer would consoles be entirely closed systems; despite the proprietary nature of home game system, Activision established the right of other companies to produce games and content for those machines." - 1up, 2012

224) Paper Mario: The Thousand-Year Door

Year of Release: 2004
Developed By: Intelligent Systems
Published By: Nintendo
Platform: Nintendo GameCube

"Everyone is still waiting for a Paper Mario game that can equal the greatness of Paper Mario: The Thousand Year Door. The subsequent titles might have tried to shake things up a bit, but The Thousand Year Door managed to deliver simple, yet satisfying battle mechanics, smart writing, puzzles and more." - Digital Spy, 2016

225) Homeworld

Year of Release: 1999
Developed By: Relic Entertainment
Published By: Sierra Entertainment
Platform: PC

"Homeworld is one of the older games on the list of top real time strategy games but that should not dissuade anyone from playing it 16 years after the initial release. The game's storyline is still top notch gamers and the large scale battles was innovative for when it was released. In addition the recent release of the Homeworld Remastered Collection in March 2014 breathes new life into the game with updated high resolution graphics, re-created cinematic scenes, and much more." - About.com

226) Rayman Legends

Year of Release: 2013
Developed By: Ubisoft Casablanca, Ubisoft Montpellier
Published By: Ubisoft
Platforms: Microsoft Xbox 360, Microsoft Xbox One, Nintendo Wii U, PC, Sony Playstation 3, Sony Playstation 4, Sony Playstation Vita

"Playfulness is the main constant running through the large amount of varied content within Rayman Legends. Critics often try to avoid the word "fun" because it's so subjective, but the only other game in recent memory that has so thoroughly embodied the most basic, universal and objective meaning of the word is Rayman Origins - much of which returns as unlockable bonuses within the already superior Legends. Revisiting classic gaming concepts with a timeless sense of humor that everybody can enjoy, Rayman Legends is a videogame without pretense, and that might be the most crucial decision its designers made without even realizing it." - Paste, 2016

227) League of Legends

Year of Release: 2009
Developed By: Riot Games
Published By: Riot Games
Platform: PC

"It was one of the first big free-to-play games, and one of the first big multiplayer online battle arenas, or MOBAs. But going on five years later, League of Legends still holds firm as an example of excellence. With its amazing variety of Champions, rewarding progression systems, and fast but intensely strategic team play, it easily hooked me and refused to let go. That addictiveness and competitive spirit, combined with a generous free-to-play approach and frequent updates from developer Riot Games, has created one of the biggest and liveliest gaming communities anywhere." - IGN, 2014

228) Suikoden II

Year of Release: 1998
Developed By: Konami
Published By: Konami
Platform: Sony Playstation

"Suikoden 2 manages to support an enormous cast of interesting characters by tasking the player with building a stronghold of their own in the world, a frontier nation of sorts populated by men and women from all walks of life eager to contribute their skills to building something better for everyone. It's a remarkably optimistic and surprisingly fun diversion from the typically-reactive storytelling stance of most RPGs." - IGN, 2015

229) Demon's Souls

Year of Release: 2009
Developed By: FromSoftware
Published By: Atlus
Platform: Sony Playstation 3

"Demon's Souls is not a game for everyone. Actually, I take that back; it's most definitely something everyone should try, but the look, seemingly unforgiving nature and themes might be a bit off-putting. Don't let them be. Every single person that owns a PS3 should at the very least rent this game to see what all the fuss is about, and those that can remember the good ol' days when games taught through the highly effective use of intense punishment and a heavy price for not playing it carefully should scoop this up instantly. It's utterly unique among the offerings on any console right now, and absolutely, positively should not be missed." - IGN, 2009

230) Mario Kart 8

Year of Release: 2014
Developed By: Nintendo
Published By: Nintendo
Platform: Nintendo Wii U

"While some players will spend hours perfecting time trials and improving their standing online, that's not really what these games are for. Mario Kart is a vehicle for fun with all your friends and family, no matter their individual skill, and Mario Kart 8 is the best, most versatile version of that yet." - The Guardian, 2017

231) Galaga

Year of Release: 1981
Developed By: Namco
Published By: Midway, Namco
Platforms: Arcade, Atari 7800, Nintendo Entertainment System (NES)

"Galaga is the closest gaming has ever brought me to zen. I just sort of fall into a semi-conscious groove, and all the sweeping enemy formations, bonus stages, stolen fighters, and near-death experiences blend together into a cacophony of frenetic arcade action and then melt away into nirvanic bliss. I've played 40-minute games that felt like they lasted five, and once came very near to missing a redeye flight because I didn't want to walk away from a hot Galaga streak in an airport arcade." - IGN, 2015

232) The Legend of Zelda: Skyward Sword

Year of Release: 2011
Developed By: Nintendo EAD
Published By: Nintendo
Platform: Nintendo Wii

"After twenty-five years it only seems fitting that the Legend of Zelda franchise celebrates its inaugural entry by releasing the most essential instalment in the series for over a decade. At a time when the Nintendo Wii is closely approaching the end of its lifespan, it's hard to think of a more fitting and graceful swansong for the triumphant system." - Empire, 2011

233) Adventure

Year of Release: 1979
Developed By: Atari
Published By: Atari
Platform: Atari 2600

"Possibly the greatest game ever written for the Atari 2600 platform, Adventure recast the text-only cave-crawling adventure games of the 1970s into graphical form. The spareness of the design (which had to be crammed into a lean 4K of memory) refined the experience down to its visual essentials: you're a square, your sword is an arrow, your foes are strangely ducklike dragons." - TIME, 2012

234) Bubble Bobble

Year of Release: 1986
Developed By: Taito
Published By: Taito
Platforms: Amstrad CPC, Arcade, Commodore 64, Nintendo Entertainment System (NES), Nintendo Game Boy, PC, Sega Game Gear, Sega Genesis, Sega Master System, Sinclair ZX Spectrum

"Bubble Bobble's colour and variety placed it in a different league from most other games released in 1986. There's a sense of restless creativity to Bubble Bobble; Mitsuji could have simply fallen back on the then-rare co-op mode and bubble-blowing concept and let the rest of the game design itself. Instead, he keeps piling in extra ideas and unpredictable secrets: it's hard to think of another arcade game from the period with quite so many different items to collect." - Den Of Geek, 2015

235) Thief: The Dark Project

Year of Release: 1998
Developed By: Looking Glass Studios
Published By: Eidos Interactive
Platform: PC

"Games just aren't half this big any more. One mission just before the midway point gives you a few simple tasks, breaking into the Downwind Thieves' Guild to steal some valuables from Lord Randall. It seems like an elementary couple of buildings to pick your way through. It's anything but. Stealing a sapphire vase has never been so involved. And this is all without such nonsenses as load points - just acres of uninterrupted content." - Eurogamer, 2009

236) Phantasy Star Online

Year of Release: 2000
Developed By: Sonic Team
Published By: Sega
Platform: Sega Dreamcast

"Sonic Team didn't reinvent the online action RPG wheel with Phantasy Star Online as much as refined the concept for a very different type of car, and the results were truly remarkable. Phantasy Star Online brought countless of hours of enjoyment and proved itself as one of SegaNet's premier game titles. It helped establish the viability of connected game experiences on consoles, which became a integral part of video games that has continued to grow to this day." - 1up, 2012

237) Bloodborne

Year of Release: 2015
Developed By: FromSoftware, Inc.
Published By: Sony
Platform: Sony Playstation 4

"Dark Souls is typically the game of choice for insanely tough action, and rightfully so, but we actually prefer the PS4-exclusive sister game, Bloodborne. Similarly, it's intensely difficult and refuses to hold your hand - in fact, it'll bat your hand away and chide you for even assuming you'd be assisted. It's dark and massively atmospheric, as you battle through gothic scenery to take down huge bosses and other grim foes. Given its tone, Bloodborne won't be for everyone, but there's deep satisfaction to be found, if you're willing to work for it." - Stuff, 2017

238) Fallout 2

Year of Release: 1998
Developed By: Black Isle Studios
Published By: Interplay Entertainment
Platform: PC

"It's a game you have to replay just to appreciate how flexible and open it really is. I've done it so many times, experimenting with the ways in which different character builds and perks would dramatically affect the way events unfolded, from killing the final "boss" using stealth to playing all the way through with a character so dumb they can only communicate through grunts. Plus, you never knew when you'd stumble upon random events that would sometimes deliver game-changingly powerful items. Fallout 2 will surprise you again and again." - IGN, 2015

239) The Witcher 2: Assassins of Kings

Year of Release: 2011
Developed By: CD Projekt RED
Published By: CD Projekt
Platforms: Microsoft 360, PC

"Fans of RPGs should consider The Witcher 2 a must-buy. There's simply no competitor that can touch it in terms of poise, characterisation and storytelling, or the way in which it treats you not as a player - someone to be pandered to and pleased - but as an adult, free to make your own mistakes and suffer a plot in which not everyone gets what they deserve." - Eurogamer, 2011

240) Defender

Year of Release: 1980
Developed By: Williams Electronics
Published By: Williams Electronics
Platforms: Arcade, Atari 2600, Atari 5200, Colecovision, Commodore 64, Intellivision, Nintendo Game Boy Advance, Sony Playstation 2

"A daunting array of buttons greeted the aspiring Defender: left, right, hyperspace, smart bomb, and fire. Plus a joystick. The difficulty of the game was legendary, but it only contributed to its immersive quality: when you played Defender you couldn't spare any attention for the real world." - TIME, 2012

241) Ikaruga

Year of Release: 2001
Developed By: Treasure
Published By: Sega
Platforms: Microsoft Xbox 360, Nintendo GameCube, PC, Sega Dreamcast

"There is no dead weight to the game, either in terms of presentation, design or content. You either fall for this Spartan approach or find its undiluted focus too much to bear. In Ikaruga there is no refuge, and there's honesty to this black and white approach that demands respect. But will that respect will turn to adoration? Well, that very much depends on how hard you'll work to make your own memories herein." - Eurogamer, 2008

242) Baldur's Gate

Year of Release: 1998
Developed By: BioWare
Published By: Black Isle Studios
Platform: PC

"Baldur's Gate represents everything that dissatisfied players yearn for when they bemoan oversimplification and spectacle in modern RPGs. Their grumbling doesn't stem from misguided nostalgia or a plea to retread old ground, but a longing for experiences that extend the strongest aspects of Baldur's Gate into new territory. Until its scope and tactical depth are surpassed, the shadow of the series will continue to loom over PC role-playing games." - 1up, 2012

243) Angry Birds

Year of Release: 2009
Developed By: Rovio
Published By: Chillingo
Platforms: Android, iOS, PC, Sony PSP

"Angry Birds has some minor issues, but most of the time, you won't notice because you'll be too busy trying to squish pigs and make full use of your chicken arsenal. The game's weapons, physics, and varied levels are really quite excellent, and they make this military-farm-complex a whole lot of fun." - Gamespot, 2011

244) Tecmo Super Bowl

Year of Release: 1991
Developed By: Tecmo
Published By: Tecmo
Platforms: Nintendo Entertainment System (NES), Sega Genesis, Sony Playstation, Super Nintendo (SNES)

"This is the one sports game that was the precursor to everything you still see today. It offered season mode with full stat tracking, injuries, and all of the players from the NFL, like the unstoppable Barry Sanders. In fact, Barry Saders was so fast, many tournaments actually instituted a no-Detroit rule. And while it was the original Tecmo Bowl that is credited with starting the sports game revolution, it's Tecmo Super Bowl that still lives on today as people continue to compete in the game across the country." - IGN, 2005

245) Hotline Miami

Year of Release: 2012
Developed By: Dennaton Games
Published By: Devolver Digital
Platforms: PC, Sony Playstation 3, Sony Playstation 4, Sony Playstation Vita

"Hotline Miami is violent-really violent-but in a way that makes it ooze atmosphere: pulsing neon, pumping electronica, and blood splattered on the walls, and the floor, and you. You play as a thug fighting his way through room after room of men with guns and knives and every other murder-tool you can think of. You're not timed, but you must move quickl, because every room you enter requires mowing down enemies in a matter of seconds - lest the hail of bullets leaves you as the one splayed on the ground." - Popular Mechanics, 2014

246) F-Zero

Year of Release: 1990
Developed By: Nintendo EAD
Published By: Nintendo
Platform: Super Nintendo (SNES)

"The original futuristic racing game, F-Zero puts players in the seat of a series of hover cars, along a variety of twisting, gravity-defying tracks. F-Zero was a real technological achievement of the time, and lauded for its challenging, incredibly fast gameplay. While many games in the SNES era tended to polish already established game mechanics, F-Zero blazed ahead by offering an experience that was unlike anything seen before in the world of gaming. Despite not offering a multiplayer mode, the original F-Zero is a timeless classic that set the template for years to come." - WhatCulture, 2014

247) Spacewar!

Year of Release: 1962
Developed By: Steve Russell et al.
Published By: N/A
Platform: PDP-1

"Even if Spacewar! isn't the first, it is certainly one of the first that really mattered. It was Spacewar! that established many of the conventions that are still with us today. Its influence on later developers was -- if not always successful -- quite palpable.

Spacewar! introduced real-time action, an arsenal of weapons, special moves, variable game conditions, physics, and a virtual world. It demonstrated that computers were far more than just expensive calculators. They were, at least for many of us, the future of entertainment." - Gamasutra, 2009

248) Silent Hill

Year of Release: 1999
Developed By: Konami Computer Entertainment Tokyo
Published By: Konami
Platform: Sony Playstation

"Where Resident Evil gave you a clear view of its zombies, you could barely see anything in the Silent Hill's fog-plagued hamlet - and even when you could, it was impossible to trust what you were seeing.

As Harry Mason, you were left to roam a haunted and eerily empty small town, looking for your missing daughter with only a weak flashlight. Harry felt like he was going crazy during Silent Hill - and players did, too." - TIME, 2012

249) Star Fox

Year of Release: 1993
Developed By: Nintendo
Published By: Nintendo
Platform: Super Nintendo (SNES)

"When the first polygonal graphics started showing up in arcade games like Virtua Racing, Nintendo responded by putting special chips inside select cartridges - like the original Star Fox - to try and compete. It was one of the first mainstream console game to produce these kinds of visuals, which along with its solid space-shooter gameplay, made it stand out in from the crowd." - IGN, 2014

250) Devil May Cry

Year of Release: 2001
Developed By: Capcom
Published By: Capcom
Platform: Sony Playstation 2

"The action masterpiece from the mind of Hideki Kamiya, Devil May Cry was a blessing for PS2 owners looking for some action. Devil May Cry gave the gaming world the famously cocky hero Dante, and challenged players with an impressive difficulty level and plenty of elaborate choreography not typically seen in action games at the time." - IGN. 2012
Design & coding © 2015 - 2017 Peter Searle & Jeroen te Strake. Special thanks to Wesley.
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