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201) Double Dragon

Year of Release: 1987
Developed By: Technos Japan
Published By: Taito
Platforms: Amiga, Amstrad CPC, Arcade, Atari 2600, Atari 7800, Atari Lynx, Commodore 64, Neo Geo, Nintendo Entertainment System (NES), Nintendo Game Boy, PC, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sinclair ZX Spectrum

"Double Dragon. Even the name, which is often underlined by entwined twin dragons, still sounds indescribably cool. Initially born in the arcades in 1987 (and subsequently ported to every device bearing a screen and a microchip, from the NES to that tangle of electrical equipment that your local hobo has stashed away in his bindle), Double Dragon wasn't the industry's first side-scrolling beat-em-up game, but it was definitely one of the most popular -- and for that reason, it's also one of the most important." - 1up, 2012

202) F-Zero GX

Year of Release: 2003
Developed By: Amusement Vision
Published By: Nintendo
Platform: Nintendo GameCube

"Some games pull it all together: graphics, music, gameplay and presentation. F-Zero GX is one of those games. It's a lightning-quick testament to hardcore racers, and a permanent fixture in the grand hallway of Nintendo's premier franchises. It's damn near impossible to bat an eye or take a breath while clinging to the winding, twisting courses that float miles above the alien landscape." - Gamesradar, 2006

203) Paper Mario: The Thousand-Year Door

Year of Release: 2004
Developed By: Intelligent Systems
Published By: Nintendo
Platform: Nintendo GameCube

"Everyone is still waiting for a Paper Mario game that can equal the greatness of Paper Mario: The Thousand Year Door. The subsequent titles might have tried to shake things up a bit, but The Thousand Year Door managed to deliver simple, yet satisfying battle mechanics, smart writing, puzzles and more." - Digital Spy, 2016

204) Tomb Raider

Year of Release: 2013
Developed By: Core Design
Published By: Eidos Interactive
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Throughout the game, you're tasked with solving elaborate puzzles and taking on sporadic groups of enemies; in addition to plenty of platforming and exploration. After you finish Tomb Raider's long-winded tutorial, it easily rivals the best Uncharted has to offer--and that's not a claim made lightly. Where Uncharted props itself up on Nathan Drake's charm, platforming prowess, and ability to shoot dudes in the head without getting bummed out, Tomb Raider's foundation is one of excellent pacing, and an ominous story of survival." - Gamesradar, 2014

205) Doom

Year of Release: 2016
Developed By: iD Software
Published By: Bethesda Softworks
Platforms: Microsoft Xbox One, Nintendo Switch, PC, Sony Playstation 4

"If there's one revival that deserves all of the praise it's received, it's Doom. id has brought this classic shooter to the current generation of consoles, completely modernized this titan, while never losing sight of what made it great in the first place. A job well done." - Den of Geek, 2016

206) Fallout 2

Year of Release: 1998
Developed By: Black Isle Studios
Published By: Interplay Entertainment
Platform: PC

"It's a game you have to replay just to appreciate how flexible and open it really is. I've done it so many times, experimenting with the ways in which different character builds and perks would dramatically affect the way events unfolded, from killing the final "boss" using stealth to playing all the way through with a character so dumb they can only communicate through grunts. Plus, you never knew when you'd stumble upon random events that would sometimes deliver game-changingly powerful items. Fallout 2 will surprise you again and again." - IGN, 2015

207) Gran Turismo 3: A-Spec

Year of Release: 2001
Developed By: Polyphony Digital
Published By: Sony Computer Entertainment
Platform: Sony Playstation 2

"GT3 is without a doubt, the PS2's killer app. It's a truly remarkable game... which goes to show how good GT2 really is. It has moved across from PSX to its next-gen sibling with very little change to its fundamental gameplay and game mechanics. And despite it being to all intents and purposes almost exactly the same game we played a year or so ago, it still provides the best racing entertainment you can get outside of a race track." - IGN, 2001

208) Sid Meier's Pirates

Year of Release: 1987
Developed By: MicroProse
Published By: MicroProse
Platforms: Amiga, Amstrad CPC, Commodore 64, Nintendo Entertainment System (NES), PC, PC-FX

"Sid Meier and the team at Microprose created one of the richest, most dynamic virtual worlds at the time. When you played Pirates! you were immersed in a salty high seas adventure. Not only was the game fun, but you learned a little history in the process. Pirates! made me want to learn more about the Golden Age of Piracy, and I was often at my local library reading about the real-life exploits of the historical pirates I would meet in the game." - IGN, 2015

209) Heavy Rain

Year of Release: 2010
Developed By: Quantic Dream
Published By: Sony Computer Entertainment
Platform: Sony Playstation 3

"Following four protagonists as they attempt to unravel the mysteries of the "Origami Killer," Heavy Rain is an exercise in interactive storytelling. The game plays out almost as a series of lengthy quick-time events. You push buttons with specific timing in order to interact with pre-rendered scenes. The catch is that messing up the timing doesn't always mean you fail and try again; sometimes the game keeps going, forcing you to cope with the consequences of your actions. Miss a button press and you might lose a fight. Don't spin the control stick just-so and you might be crushed in a car compactor. Any one of the main characters can die - or all of them. Can you deal with that?" - Popular Mechanics, 2014

210) Gauntlet

Year of Release: 1985
Developed By: Atari
Published By: Atari
Platforms: Amstrad CPC, Arcade, Commodore 64, Nintendo Entertainment System (NES), Sega Master System

"Although it arrived towards the end of the golden age of arcades, Gauntlet found enough popularity on the midway to prompt several home versions. It was one of the first multiplayer dungeon-crawler games, giving up to four players the chance to hack and slash their way through droves of enemies together." - Popular Mechanics, 2014

211) Bayonetta

Year of Release: 2009
Developed By: PlatinumGames
Published By: Sega,Nintendo
Platforms: Microsoft Xbox 360, Nintendo Wii U, Sony Playstation 3

"The result is a game that exemplifies so much of what commentators claim has died in the Japanese game industry. A blast of creative brilliance, both technically accomplished, strategically deep and infused with rare imagination, Bayonetta represents the pinnacle of its chosen niche." - Eurogamer, 2009

212) Tony Hawk's Pro Skater

Year of Release: 1999
Developed By: Neversoft
Published By: Activision
Platforms: Nintendo 64, Nintendo Game Boy Color, Sega Dreamcast, Sony Playstation

"One of the most endlessly replayable games in PlayStation history, the first Tony Hawk's Pro Skater not only defined the modern skating game experience, but also helped catapult skateboarding back into the mainstream consciousness. Grinding through a shopping mall and pulling off constant 900s might not be realistic, but it sure as hell was a blast - and the next couple of games took the fun even further." - Stuff, 2015

213) Battlefield 2

Year of Release: 2005
Developed By: EA Digital Illusions CE
Published By: EA Games
Platform: PC

"Battlefield 1942 was the genesis of an entirely new concept in multiplayer FPSs, but Batttlefield 2 represents developer DICE's first steps towards implementing the systems necessary to realize their concept's full potential. To this end, commander mode was born, allowing small numbers of players to group up into a squad and designate a leader, who would then receive orders from a commander coordinating every squad leader with an RTS style interface. It was a truly revolutionary idea that took packs of random players, and turned them into a well-oiled military fighting machine." - IGN, 2013

214) Super Mario Odyssey

Year of Release: 2017
Developed By: Nintendo
Published By: Nintendo
Platform: Nintendo Switch

"Super Mario Odyssey comes alive if you cover every single blade of grass - you might find a warp pipe that leads to one of the excellent 2D areas, an up-to-that-point uncaptured capturable, a skipping mini-game, a Koopa race, or even a Moon. You're ushered along in the right direction, but relish in going off the beaten path and you'll be rewarded for doing so. It's rarely daunting, always surprising, and a true modern day masterpiece." - videoGamer, 2017

215) The Legend of Zelda: Skyward Sword

Year of Release: 2011
Developed By: Nintendo EAD
Published By: Nintendo
Platform: Nintendo Wii

"After twenty-five years it only seems fitting that the Legend of Zelda franchise celebrates its inaugural entry by releasing the most essential instalment in the series for over a decade. At a time when the Nintendo Wii is closely approaching the end of its lifespan, it's hard to think of a more fitting and graceful swansong for the triumphant system." - Empire, 2011

216) Final Fantasy

Year of Release: 1987
Developed By: Square
Published By: Square
Platforms: Android, Nintendo Entertainment System (NES), Sony Playstation Portable, WonderSwan Color

"Final Fantasy ultimately served as a greater inspiration to the RPGs that followed its 1987 Japanese launch; it showed the world that PC-style complexity could exist on the little grey box originally meant to offer a home version of Donkey Kong -- and a truncated one at that. The series may be much further from its roots than Dragon Quest IX is to Dragon Quest I, but that's just a testament to Square's penchant for experimentation. And without the all-or-nothing spirit behind what could have been creator Hironobu Sakaguchi's last project, the RPG landscape would be very different indeed." - 1up, 2012

217) Mirror's Edge

Year of Release: 2008
Developed By: EA DICE
Published By: Electronic Arts
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Mirror's Edge is a somewhat unusual game. Officially it is an action adventure game, but the action is running and parkour, not taking cover and making headshots, like many other games of that genre. This uniqueness makes recommending it a little more complicated than most other games. The experience itself is different to the point of being refreshing, in a sense, but without escaping intense gameplay. However it is also different enough that I am not sure if everyone interested in action adventure games will enjoy it. The game is still of high quality, though with some flaws, so play it if you have it, but if you do not own it yet, you may want to ask yourself how much a new experience is worth to you." - OverClockersClub, 2013

218) Inside

Year of Release: 2016
Developed By: Playdead
Published By: Playdead
Platforms: PC, Sony Playstation 4

"Inside very clearly builds upon what made Limbo great, and in fact builds something greater. Its unimaginable twist may leave you dumbfounded, confused, and quite possibly speechless, but it will fuel heated discussion with your friends about its meaning, its message, and its intentions. It's a short ride, but one I felt compelled to take again - including a search for its mysterious hidden orb collectibles. Play it soon before anyone spoils a single big moment for you." - IGN, 2016

219) Super Mario Sunshine

Year of Release: 2002
Developed By: Nintendo EAD
Published By: Nintendo
Platform: Nintendo GameCube

"Super Mario Sunshine epitomizes how risky and awesome Nintendo can be. Instead of simply being "Super Mario 64 but prettier," Sunshine rewrote the playbook by hinging most of the adventure around F.L.U.D.D. Mario's tropical vacation had him using his jetpack/fire-hose to complete all sorts of interesting challenges and clean up Isle Delfino. And of course, in true Nintendo fashion, the game occasionally stripped us of our precious jetpack and forced us to compete in some of the toughest platforming challenges to ever appear in a 3D Mario game." - IGN, 2014

220) Rayman Legends

Year of Release: 2013
Developed By: Ubisoft Casablanca, Ubisoft Montpellier
Published By: Ubisoft
Platforms: Microsoft Xbox 360, Microsoft Xbox One, Nintendo Wii U, PC, Sony Playstation 3, Sony Playstation 4, Sony Playstation Vita

"Playfulness is the main constant running through the large amount of varied content within Rayman Legends. Critics often try to avoid the word "fun" because it's so subjective, but the only other game in recent memory that has so thoroughly embodied the most basic, universal and objective meaning of the word is Rayman Origins - much of which returns as unlockable bonuses within the already superior Legends. Revisiting classic gaming concepts with a timeless sense of humor that everybody can enjoy, Rayman Legends is a videogame without pretense, and that might be the most crucial decision its designers made without even realizing it." - Paste, 2016

221) Animal Crossing

Year of Release: 2001
Developed By: Nintendo EAD
Published By: Nintendo
Platforms: Nintendo 64, Nintendo GameCube

"Originally for the Nintendo 64 and the GameCube, Animal Crossing built a rich world around things that most people thought of as secondary in games: customizing, socializing, and managing your resources. Animal Crossing ran on real time, so many a parent was forced to nurse a virtual garden for a month, while the kid was away at camp." - TIME, 2012

222) Tom Clancy's Splinter Cell: Chaos Theory

Year of Release: 2005
Developed By: Ubisoft Montreal
Published By: Ubisoft
Platforms: Microsoft Xbox, Nintendo GameCube, PC, Sony Playstation 2

"Chaos Theory also ups the ante with a huge range of multiplayer modes, and the macho military plot is more engaging than before as your actions can change the direction the story takes - kill the person you're meant to interrogate, for example, and you'll have to clean up your mess - making this Tom Clancy spin-off one of the most electrifying games on the shelves." - Empire, 2005

223) The Witcher 2: Assassins of Kings

Year of Release: 2011
Developed By: CD Projekt RED
Published By: CD Projekt
Platform: PC

"Fans of RPGs should consider The Witcher 2 a must-buy. There's simply no competitor that can touch it in terms of poise, characterisation and storytelling, or the way in which it treats you not as a player - someone to be pandered to and pleased - but as an adult, free to make your own mistakes and suffer a plot in which not everyone gets what they deserve." - Eurogamer, 2011

224) Kingdom Hearts II

Year of Release: 2006
Developed By: Square Enix
Published By: Square Enix
Platform: Sony Playstation 2

"From the oh-my-God -stop-it-being -so-beautiful -before-I-die intro to the wonderful integration of Sora and pals into the familiar themed worlds, there's not an awful lot you can say to knock this second collaboration between gaming and animation giants. Most problems fixed, plenty of top cameos and oodles to do make this one of my must-haves for the year." - Eurogamer, 2006

225) Everquest

Year of Release: 1999
Developed By: Sony Online Entertainment
Published By: Sony Online Entertainment
Platform: PC

"EverQuest wasn't the first massively multiplayer online game, but it put MMOs on the map, rocketing past Ultima Online to surpass half a million subscribers and become the most commercially successful online fantasy game in the U.S. for half a decade.

While EverQuest's expansions and sequels never managed anything like the runaway success of Blizzard's World of Warcraft, the original game is still alive and kicking today, 13 years later, now officially free-to-play." - TIME, 2012

226) Rome: Total War

Year of Release: 2004
Developed By: The Creative Assembly
Published By: Activision
Platform: PC

"Holistically, it could be argued that there are better turn-based strategy games than Rome - but not by much. It could be argued that there are better RTS games than Rome - though not nearly as convincingly if you limit it to pure tactical combat games. And it's not even that Rome manages both, which would be an impressive game design feat but of no actual intrinsic worth... it's that Rome manages to integrate both, and by doing so elevate both." - Eurogamer, 2004

227) DOTA 2

Year of Release: 2011
Developed By: Valve Corporation
Published By: Valve Corporation
Platform: PC

"Dota 2 is many things to many people: it's a great way to kill an afternoon with friends; it's a spectator sport platform with its own item-betting scene; it's a hobby; it's a profession, and a way to make a living. It isn't perfect and likely never will be, as each update tends to fix bugs and introduce new ones, and the tutorial could certainly use some work. However, with zero cost to play and one of the highest skill ceilings of any game I've ever encountered, Dota 2 is a modern multiplayer masterpiece." - Destructoid, 2013

228) Suikoden II

Year of Release: 1998
Developed By: Konami
Published By: Konami
Platform: Sony Playstation

"Suikoden 2 manages to support an enormous cast of interesting characters by tasking the player with building a stronghold of their own in the world, a frontier nation of sorts populated by men and women from all walks of life eager to contribute their skills to building something better for everyone. It's a remarkably optimistic and surprisingly fun diversion from the typically-reactive storytelling stance of most RPGs." - IGN, 2015

229) Horizon: Zero Dawn

Year of Release: 2017
Developed By: Guerrilla Games
Published By: Sony Computer Entertainment
Platform: Sony Playstation 4

"Horizon Zero Dawn pretty much has it all: a strong protagonist in the no-nonsense hunter Aloy, fast-paced, engaging combat, and a beautiful, lived-in world to explore. Not to mention the variety of stunning, yet dangerous mechanized creatures that roam the landscape. The first time you encounter and take down a Sawtooth, you'll know what makes this game special." - EGM, 2017

230) OutRun

Year of Release: 1986
Developed By: Sega AM2
Published By: Sega
Platforms: Amiga, Arcade, Commodore 64, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, TurboGrafx 16

"The music wasn't the only thing that set OutRun apart, though being able to choose your favorite radio station at the beginning of the game was a very cool touch. The game also let you choose your own path from start to finish, with each checkpoint section consisting of a fork in the road. Take the left path and you may find yourself in windmill country; take the right path and you may find yourself in the mountains. The result is a game that rarely plays the same way twice. Free advice: I always found the easiest path to be to constantly veer right, but you'll want to explore every combination in order to maximize the scenery." - TIME, 2012

231) Alone in the Dark

Year of Release: 1992
Developed By: Infogrames Entertainment SA
Published By: Infogrames Entertainment, SA
Platforms: 3DO, PC

"Inspiring and influencing a whole slew of games, from Resident Evil to Tomb Raider, Alone in the Dark was the first third-person, 3D action title and surely one of the scariest games anyone had seen at that time. Based loosely on the style and substance of the stories of H.P. Lovecraft, Alone in the Dark was very unsettling. The player took on the role of a paranormal investigator trying to escape from a manor haunted by a ghostly pirate, an animated suit of armor, a freakishly scary tree, and more zombies than you could shake a stick at. Though the graphics seem dated today, they were cutting edge at the time." - IGN

232) Hearthstone

Year of Release: 2014
Developed By: Blizzard Entertainment
Published By: Blizzard Entertainment
Platforms: iOS, Mac OS, PC

"It's overflowing with character and imagination, feeds off and fuels a vibrant community of players and performers, and it only stands to improve as Blizzard introduces new features, an iPad version and expansions. And now it's finally finished! I can't wait to see where it goes next. Job's done." - Eurogamer, 2014

233) Super Mario Bros. 2

Year of Release: 1988
Developed By: Nintendo R&D4
Published By: Nintendo
Platform: Nintendo Entertainment System (NES)

"Super Mario Bros. 2's convoluted development history and divergent gameplay mechanics have led some fans to dismiss this Mario game. Don't let them. Mario 2 is a hugely influential entry in the series, and a blast to play in its own right. It's a relatively short game, but one that rewards replay and experimentation. Each of the four playable characters has a reason to argue for being "the best character", and the logic of physics applied to items in the world means that there's often some new trick or exploit to be discovered. No matter what it started off as, Super Mario Bros. 2 is a great Mario game." - IGN, 2014

234) Dragon Quest

Year of Release: 1986
Developed By: Chunsoft
Published By: Enix, Nintendo
Platform: Nintendo Entertainment System (NES)

"More than a quarter-century later, Dragon Quest continues trucking along; its tenth chapter recently launched in Japan and, according to company president Yoichi Wada, has already earned back its development costs despite (and because of) the controversial decision to turn the game into an MMO. Yet even in the guise of an online RPG, Dragon Quest X doesn't stray far from its roots. And such is the allure of those classic Famicom adventures for Japanese fans that a small cottage industry appears to be springing up as publishers attempt to create games that maintain the classic Dragon Quest spirit -- to deliver the nostalgic purity Yuji Horii won't. That's a doozy of a psychological imprint." - 1up, 2012

235) Robotron: 2084

Year of Release: 1982
Developed By: Vid Kidz
Published By: Williams Electronics
Platforms: Arcade, Atari 5200, Atari 7800, Atari Lynx

"The positive and negative feedback is superb, making you feel that it is "your fault" when you die, thus making you want to continue. The playfield is crisp and clear, letting you know what you can and cannot interact with. All-in-all, one of the best examples of game play design and execution. I have one at my house, and it still gets frequent play from myself and all visitors." -Jeff Peters, GearWorks Games

236) Hotline Miami

Year of Release: 2012
Developed By: Dennaton Games
Published By: Devolver Digital
Platforms: PC, Sony Playstation 3, Sony Playstation 4, Sony Playstation Vita

"Hotline Miami is violent-really violent-but in a way that makes it ooze atmosphere: pulsing neon, pumping electronica, and blood splattered on the walls, and the floor, and you. You play as a thug fighting his way through room after room of men with guns and knives and every other murder-tool you can think of. You're not timed, but you must move quickl, because every room you enter requires mowing down enemies in a matter of seconds - lest the hail of bullets leaves you as the one splayed on the ground." - Popular Mechanics, 2014

237) Thief II: The Metal Age

Year of Release: 2000
Developed By: Looking Glass Studios
Published By: Eidos Interactive
Platform: PC

"Thief II took everything right about stealth games, and then added a dash of steampunk-infused magic. Developer Looking Glass Studio crafted a believable world where technology was on the rise and the magic of the old world was on the run. Adding to the mix was the perfect anti-hero who wouldn't even consider the possibility of saving the world unless the end of the world meant no more houses to steal from." - IGN, 2015

238) Bubble Bobble

Year of Release: 1986
Developed By: Taito
Published By: Taito
Platforms: Amstrad CPC, Arcade, Commodore 64, Nintendo Entertainment System (NES), Nintendo Game Boy, PC, Sega Game Gear, Sega Genesis, Sega Master System, Sinclair ZX Spectrum

"Bubble Bobble's colour and variety placed it in a different league from most other games released in 1986. There's a sense of restless creativity to Bubble Bobble; Mitsuji could have simply fallen back on the then-rare co-op mode and bubble-blowing concept and let the rest of the game design itself. Instead, he keeps piling in extra ideas and unpredictable secrets: it's hard to think of another arcade game from the period with quite so many different items to collect." - Den Of Geek, 2015

239) Silent Hill

Year of Release: 1999
Developed By: Konami Computer Entertainment Tokyo
Published By: Konami
Platform: Sony Playstation

"Where Resident Evil gave you a clear view of its zombies, you could barely see anything in the Silent Hill's fog-plagued hamlet - and even when you could, it was impossible to trust what you were seeing.

As Harry Mason, you were left to roam a haunted and eerily empty small town, looking for your missing daughter with only a weak flashlight. Harry felt like he was going crazy during Silent Hill - and players did, too." - TIME, 2012

240) Diablo III

Year of Release: 2012
Developed By: Blizzard Entertainment
Published By: Blizzard Entertainment
Platforms: Mac OS, Microsoft Xbox 360, PC, Sony Playstation 3

"Twelve long years of waiting and fans are finally playing Diablo III, and, if my recent marathon sessions are any indication, they will be for the foreseeable future. So many systems from previous Diablo titles have been improved, making for an approachable, rewarding and deeply satisfying treasure hunting game. It's addictive on a level few games can match, so much so that it's easy to largely overlook its flaws." - IGN, 2012

241) Ultima Online

Year of Release: 1997
Developed By: Origin Systems
Published By: Electronic Arts
Platform: PC

"Thousands of simultaneous players sharing a single world just hadn't been done before. Subscribers peaked at around a quarter of a million, which sounds almost paltry when compared to the millions upon millions still playing World of Warcraft, but for the time it was nothing short of a phenomenon. Especially when one bears in mind not only that the world's online population was orders of magnitude smaller back in 1996 when the game was unveiled, but that a 33.6k modem was a blazingly fast toy for rich people. It was a much smaller pond, and when 100,000 people started playing within the first six months, it felt like everyone you knew was getting into this thing." - 1up, 2012

242) FTL: Faster Than Light

Year of Release: 2012
Developed By: Subset Games
Published By: Subset Games
Platform: PC

"Undeniably old-fashioned yet still somehow fresh and original, Faster Than Light is a great new take on a couple of old genres that will take over your life for many, many hours. Tense combat, easy-to-handle ship management, and fast-moving campaigns make this a game that is far more than the sum of its parts, despite a few shortcomings with mission variety and the remorseless nature of the (mostly) save-free game design." Gamespot, 2012

243) Borderlands 2

Year of Release: 2012
Developed By: Gearbox Software
Published By: 2K Games
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3, Sony Playstation Vita

"Though Borderlands 2 doesn't shoot for the stars, it does more than enough to retain our most awesome recommendation. With a guns and a wealth of enhancements that can't be denied, Borderlands 2 has incredible appeal and all the elements to set the world on fire once more. Including one giant flaming rocket launcher." - Game Revolution, 2012

244) Phantasy Star Online

Year of Release: 2000
Developed By: Sonic Team
Published By: Sega
Platform: Sega Dreamcast

"Sonic Team didn't reinvent the online action RPG wheel with Phantasy Star Online as much as refined the concept for a very different type of car, and the results were truly remarkable. Phantasy Star Online brought countless of hours of enjoyment and proved itself as one of SegaNet's premier game titles. It helped establish the viability of connected game experiences on consoles, which became a integral part of video games that has continued to grow to this day." - 1up, 2012

245) Galaga

Year of Release: 1981
Developed By: Namco
Published By: Midway, Namco
Platforms: Arcade, Atari 7800, Nintendo Entertainment System (NES)

"Galaga is the closest gaming has ever brought me to zen. I just sort of fall into a semi-conscious groove, and all the sweeping enemy formations, bonus stages, stolen fighters, and near-death experiences blend together into a cacophony of frenetic arcade action and then melt away into nirvanic bliss. I've played 40-minute games that felt like they lasted five, and once came very near to missing a redeye flight because I didn't want to walk away from a hot Galaga streak in an airport arcade." - IGN, 2015

246) Castlevania

Year of Release: 1986
Developed By: Konami
Published By: Konami
Platforms: Amiga, Commodore 64, Nintendo 64, Nintendo Entertainment System (NES), Nintendo Game Boy Advance, PC

"While Castlevania took a page from Super Mario's platform-leaping puzzles, it was the game's gothic vibe and distinctive secondary weapons - throwing knives, bottles of flaming oil, a crosswise boomerang, a time-stopping clock - that distinguished it from other platformers. It also had one of the more difficult boss battles in gaming history - the Grim Reaper, aka "Death," who introduced carpal tunnel to a new generation." - TIME, 2012

247) Ikaruga

Year of Release: 2001
Developed By: Treasure
Published By: Sega
Platforms: Microsoft Xbox 360, Nintendo GameCube, PC, Sega Dreamcast

"There is no dead weight to the game, either in terms of presentation, design or content. You either fall for this Spartan approach or find its undiluted focus too much to bear. In Ikaruga there is no refuge, and there's honesty to this black and white approach that demands respect. But will that respect will turn to adoration? Well, that very much depends on how hard you'll work to make your own memories herein." - Eurogamer, 2008

248) Baldur's Gate

Year of Release: 1998
Developed By: BioWare
Published By: Black Isle Studios
Platform: PC

"Baldur's Gate represents everything that dissatisfied players yearn for when they bemoan oversimplification and spectacle in modern RPGs. Their grumbling doesn't stem from misguided nostalgia or a plea to retread old ground, but a longing for experiences that extend the strongest aspects of Baldur's Gate into new territory. Until its scope and tactical depth are surpassed, the shadow of the series will continue to loom over PC role-playing games." - 1up, 2012

249) Demon's Souls

Year of Release: 2009
Developed By: FromSoftware
Published By: Atlus
Platform: Sony Playstation 3

"Demon's Souls is not a game for everyone. Actually, I take that back; it's most definitely something everyone should try, but the look, seemingly unforgiving nature and themes might be a bit off-putting. Don't let them be. Every single person that owns a PS3 should at the very least rent this game to see what all the fuss is about, and those that can remember the good ol' days when games taught through the highly effective use of intense punishment and a heavy price for not playing it carefully should scoop this up instantly. It's utterly unique among the offerings on any console right now, and absolutely, positively should not be missed." - IGN, 2009

250) Metroid Prime 3: Corruption

Year of Release: 2007
Developed By: Retro Studios
Published By: Nintendo
Platform: Nintendo Wii

"We rated the original Metroid Prime a 9.8 on GameCube and had Corruption been the first game in the series it'd have been worthy of the same score. As it stands, Samus Aran's latest adventure is a spectacular must-own experience and one of Wii's defining games. Stop reading and buy it." - IGN, 2007
Design & coding © 2015 - 2018 Peter Searle & Jeroen te Strake. Special thanks to Wesley.
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