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151) Star Fox 64

Year of Release: 1997
Developed By: Nintendo
Published By: Nintendo
Platform: Nintendo 64

"There were two main styles of gameplay in Star Fox 64. The most common was Corridor Mode, in which the player had to move their ship to dodge incoming obstacles and fire upon enemies, while constantly moving forwards. Some stages of the game switch over to All-Range Mode, in which the player is able to move completely freely, typically when fighting a boss. The smooth animations, colourful graphics and often hilarious voice acting all added up to make for one of the Nintendo 64 era's most memorable titles." - WhatCulture, 2014

152) Duke Nukem 3D

Year of Release: 1996
Developed By: 3D Realms
Published By: GT Interactive
Platforms: PC, Sega Mega Drive, Sega Saturn, Sony Playstation

"For a medium vetted in stomping goombas and slaying dragons, video games tend to forget just how ridiculous they're allowed to be. Duke Nukem 3D doesn't exactly have that problem though. In fact, it unapologetically embraces everything outrageous about film and video games, leaving no absurdity unexplored. Pig-men in police uniforms? Sure. Fully functional shrink rays? Why not? Duke is the kind of overblown action hero that can only exist in video games. Scientists are still trying to calculate the amount of bubblegum required to keep this man from kicking ass. No known quantity seems to be enough." - IGN, 2013

153) Pokemon Gold/Silver

Year of Release: 2000
Developed By: Game Freak
Published By: Nintendo
Platform: Nintendo Game Boy Color

"Generation II was where Pokémon really started to open up. The formal introduction of dual-types, and the implementation of a day and night cycle created different ways to play. For the first time, the time of day mattered-certain Pokémon could only be caught at certain times, for example. This made gameplay more frustrating and more interesting. On top of having day and week cycles, Generation II expanded on the Friendship/Happiness system that was introduced in Yellow, making Pokémon grow via their "devotion" to their trainers." - Kotaku, 2013

154) Zork I

Year of Release: 1980
Developed By: Infocom
Published By: Infocom
Platform: Commodore 64

"What made Zork work, aside from its homespun, minimalist eloquence and self-referential wit (it was full of sly references to, among other things, Colossal Cave Adventure), was its eerily advanced text parser, which accepted commands from the player in plain English and turned them into actions in the game.

Zork's influence on later adventure games can't be overstated - as an homage, the entirety of Zork was inserted into Call of Duty: Black Ops as an Easter Egg." - TIME, 2012

155) Elite

Year of Release: 1984
Developed By: David Braben and Ian Bell
Published By: Acornsoft
Platforms: Commodore 64, Nintendo Entertainment System (NES)

"Besides its excellent implementation of wireframe 3D graphics, where Elite really set itself apart from these other space trading games was its procedurally generated universe, including planetary positions, names, politics, and general descriptions. The final design was purposely limited by Acornsoft to eight galaxies, each containing 256 planets." - Gamasutra, 2009

156) LittleBigPlanet

Year of Release: 2008
Developed By: Media Molecule
Published By: Sony Computer Entertainment
Platform: Sony Playstation 3

"One of the first titles to showcase the true potential of the PS3, the gloriously original LittleBigPlanet is driven by three simple concepts; play, create and share.Impossibly charming and the sort of game console hacks dream about, LittleBigPlanet is the reason you bought a PS3 in the first place, not to play lifeless PS2 sequels and rehashes of franchises made famous on less powerful consoles." - Empire, 2008

157) Rocket League

Year of Release: 2015
Developed By: Psyonix
Published By: Psyonix
Platforms: Microsoft Xbox One, PC, Sony Playstation 4

"Rocket League has all the hallmarks of a great pop song. It's simple, easy to understand and it gets stuck in your brain like a fishing hook can get stuck on your thumb. It goes in easy, but is nearly impossible to remove. It's easy to see why the game's popularity has spread like wildfire despite little to no pre-release buzz. It's easy to pick up, nearly impossible to put down, and tuned to perfection." - Polygon, 2015

158) Warcraft III: Reign of Chaos

Year of Release: 2002
Developed By: Blizzard
Published By: Blizzard
Platform: PC

"Warcraft III: Reign of Chaos is the third title in the Warcraft series of real time strategy games and one of the most popular PC games of all time. Not only was it immensly popular upon its release, it also received much critical acclaim when it was released in 2002. The commercial and critical success helped feed the anticipation for subsequent success of World of Warcraft massively multiplayer online role playing game that took the world by storm." - About.com

159) Dishonored

Year of Release: 2012
Developed By: Arkane Studios
Published By: Bethesda Softworks
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Dishonored combines a beautiful, stylized world filled with colorful characters, and gameplay freedom to form a fantastic adventure that you will want to revisit again and again. The open-style missions--combined with the weapons and abilities--make a thrilling playground to explore, tough enemies present a significant challenge, and the multiple outcomes, characters, and setting create an exhilarating world to discover. Dishonored is a game that you won't want to miss." - Gamesradar, 2012

160) Spelunky

Year of Release: 2008
Developed By: Mossmouth
Published By: Mossmouth
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3, Sony Playstation 4, Sony Playstation Vita

"Spelunky is a game about triumph. When you finally make it to a new area for the first time, when you finally beat Olmec, when you finally beat your best time, you'll feel a sense of accomplishment. You earned this. You did it. But maybe you should go back and try to beat it. You can shave a few seconds off, right? Spelunky is a game about always being able to improve." - IGN, 2015

161) Super Meat Boy

Year of Release: 2010
Developed By: Team Meat
Published By: Team Meat
Platforms: Microsoft Xbox 360, PC

"If there's one game that's made me want to throw my controller across the room and smash it into a million pieces, it would be Super Meat Boy. Traversing its frustratingly difficult levels of spinning blades and spiny needles requires skills of the highest twitchiness. But doing so is satisfying, even in death (and you will die-a lot). Reaching the end of a level fills you with pride and accomplishment. Every misstep, while frustrating, is accompanied by a savory, visceral splat. And respawns are instantaneous. Thank the bloody meat gods for that." - Popular Mechanics, 2014

162) Xenoblade Chronicles

Year of Release: 2010
Developed By: Monolith Soft
Published By: Nintendo
Platforms: Nintendo 3DS, Nintendo Wii

"Monolith's JRPG Xenoblade Chronicles is a breath of fresh air in a genre that's gotten stale over the years. It casts aside the usual character tropes and confined spaces for something more adult and open-world, and it's fast-paced battle mechanics make gameplay exciting. It also features beautiful art direction and a whimsical soundtrack, making Xenoblade an absolute treat for the senses." - IGN, 2014

163) Quake III Arena

Year of Release: 1999
Developed By: id Software
Published By: Activision
Platforms: Mac OS, PC, Sega Dreamcast, Sony Playstation 2

"For anyone who complained about the "floatiness" of Unreal Tournament, Quake III: Arena brought a more solid feel to arena shooters. Released to the public well before UT as the free Q3Test beta, shooter fans were primed for Quake III in advance - and the final game didn't disappoint. Fast-paced, addictive, and infinitely replayable, it's an outstanding example of id's dedication to polish and refined online gameplay. How can anyone who's played The Longest Yard map (Q3DM17 to its friends) every want to stop? Quake III: Arena became a mainstay of eSports competitions, including id's own annual QuakeCon LAN party." - IGN, 2013

164) Metal Gear Solid V: The Phantom Pain

Year of Release: 2015
Developed By: Kojima Productions
Published By: Konami
Platforms: Microsoft Xbox 360, Microsoft Xbox One, PC, Sony Playstation 3, Sony Playstation 4

"Metal Gear Solid V is a game-changing triumph. It is comfortably the best stealth game yet made. But that accolade sells the game short. This is the final evolution of a video game director's singular vision, one first painted in the crude pixels of the 1980s and now fully realised, fully resplendent." - The Guardian, 2015

165) Unreal Tournament

Year of Release: 1999
Developed By: Epic Games, Digital Extremes
Published By: GT Interactive
Platforms: PC, Sega Dreamcast, Sony Playstation 2

"While the impressive Unreal was primarily a single-player experience, Unreal Tournament turned first-person shooting into a competitive sport. It pioneered the arena shooter, throwing a group of challengers inside massive stadium-style maps and letting them have at it in deathmatch and team-based modes. Not the online type? You can still play single-player against bots...and they're pretty smart! Packed with crazy weapons (like the goo-filled BioRifle and super-nuke Redeemer) and more personality than its chief competitor Quake III, UT spawned three sequels...and deserves a fourth." - IGN, 2013

166) Far Cry 3

Year of Release: 2012
Developed By: Ubisoft Montreal
Published By: Ubisoft
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Each numbered entry in the Far Cry franchise has successfully built upon, and learned from the previous one, but Far Cry 3 did it to a degree that surprised almost everyone when it hit. Aside from the obvious visual splendor, it was also the most narratively engrossing title in the franchise. Far Cry 3 used a motley cast of excellently written and voiced characters to tell a thematically ambitious tale about violence, power, control, and identity - and it did it all while letting players run amok in the most open, densely packed sandbox the series had ever featured." - IGN, 2013

167) XCOM: Enemy Unknown

Year of Release: 2012
Developed By: Firaxis Games
Published By: 2K Games
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Three years later, I'm realising how crucial Enemy Unknown's art is to its appeal. It is soft and serious, a Saturday morning cartoon hurled against its will into an alien invasion. It's toylike and gritty - your operatives stand stoic in the barracks, unsmiling, as you dress them up in bright red armour and slap a mohawk on them. Record stores, gas stations, and abandoned bars are perfect dioramas: it's inherently fun to blast and break familiar spaces with combat." - PC Gamer, 2015

168) Streets of Rage II

Year of Release: 1992
Developed By: Ancient
Published By: Sega
Platforms: Sega Master System, Sega Mega Drive

"Sega dramatically upped the ante with Streets of Rage 2; the variety in the enemies spread throughout is much improved. Don't be surprised to be punching robots, taking out Thai boxers or fly-kicking punks from motorcycles. It's an eclectic mix but that somehow works. As is the norm, each stage also has its own unique boss battle, too." - Nintendo Life, 2015

169) Perfect Dark

Year of Release: 2000
Developed By: Rare
Published By: Nintendo
Platform: Nintendo 64

"Rare's excellent N64 follow-up to the insanely-popular GoldenEye was yet another hit first-person shooter. It lost the James Bond license, but it added even more weapons, modes, and some of the most robust multiplayer options around - even by today's standards.

The multiplayer suite was one of the best on the N64. It had a ton of maps, and you could customize everything about your character, the weapons, your enemies, and more. Just make sure you don't accidently set it to Dark Bot difficulty. They will wreck you." - IGN, 2015

170) Final Fantasy IV

Year of Release: 1991
Developed By: Square
Published By: Square
Platforms: Nintendo DS, PC, Sony Playstation, Super Nintendo (SNES), WonderSwan Color

"A lot has been said (both in general, and in this breakdown itself) about the legendary quality of Final Fantasy's storytelling. However, it wasn't always that way: once upon a time, the notion that RPGs could tell intricate stories revolutionized the genre and made it what it is today. The first game to do it? Final Fantasy IV." - Gamesradar, 2015

171) League of Legends

Year of Release: 2009
Developed By: Riot Games
Published By: Riot Games
Platform: PC

"It was one of the first big free-to-play games, and one of the first big multiplayer online battle arenas, or MOBAs. But going on five years later, League of Legends still holds firm as an example of excellence. With its amazing variety of Champions, rewarding progression systems, and fast but intensely strategic team play, it easily hooked me and refused to let go. That addictiveness and competitive spirit, combined with a generous free-to-play approach and frequent updates from developer Riot Games, has created one of the biggest and liveliest gaming communities anywhere." - IGN, 2014

172) Ultima IV: Quest of the Avatar

Year of Release: 1985
Developed By: Origin
Published By: Origin
Platforms: Commodore 64, PC, Sega Master System

"A fantasy roleplaying game that debuted on an Apple computer? Yep, Ultima IV - first released for the venerable 8-bit Apple II in 1985 - was certainly that, but more importantly, it heralded a remarkable shift in tone for this series about an inter-dimensional hero (that would be you) who traveled to the medieval realm of Britannia to save its denizens from monstrous evils." - TIME, 2012

173) Mortal Kombat

Year of Release: 1992
Developed By: Midway Games
Published By: Midway Games
Platforms: Amiga, Arcade, Microsoft Xbox, Microsoft Xbox 360, Nintendo Game Boy, PC, Sega CD, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sony Playstation 2, Sony Playstation 3, Sony Playstation Vita, Super Nintendo (SNES)

"The seductive truth about Mortal Kombat's ultra-bloody Fatalities is that those finishing moves scream, "Here's what you'd do if you were really fighting against something you hate." Mortal Kombat's digitized, grindhouse kung-fu and adolescent gore fetish awoke something primal and let it out to play in a cordoned-off virtual space.

The reason the 1992 classic remains seminal is because it broke an implicit taboo about what was okay to put in a game. And Western civilization is still standing." - TIME, 2012

174) Uncharted 4: A Thief's End

Year of Release: 2016
Developed By: Naughty Dog
Published By: Sony Computer Entertainment
Platform: Sony Playstation 4

"Uncharted 4: A Thief's End is both a rewarding adventure in and of itself and an overflowing bounty of innovation, a last-hurrah that throws everything at its fans without ever once feeling derivative. There are daring escapes from Panamanian jails, shootouts at an Italian manor's gala, car chases through the streets of modern King's Bay - and that's hardly scratching the surface." - Slant, 2017

175) Soul Calibur II

Year of Release: 2002
Developed By: Project Soul
Published By: Namco
Platforms: Microsoft Xbox, Nintendo GameCube, Sony Playstation 2

"This multi-console follow-up takes everything that was good in the original and gives it a welcome polish, both graphically and in terms of gameplay. Players of the first SC game may initially see it as just a revamped version of the original, but the fighting here is superb, with all manner of weapons with which to beat your opponent to a pixellated pulp and fighters who can be unlocked as you progress. There are even new characters specific to each console." - Empire, 2003

176) Fallout: New Vegas

Year of Release: 2010
Developed By: Obsidian Entertainment
Published By: Bethesda Softworks
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Fallout: New Vegas is the game that many wanted Fallout 3 to be. It's harder, more ruthless, better written and more morally ambiguous. It's a game we've been wanting to play for more than a decade, a real modern re-imagining of the Fallout series, complete with that deliciously black humour. But it's also more of the same, aesthetically and technically identical to Fallout 3, wonky facial animation and all." - IGN, 2010

177) Left 4 Dead 2

Year of Release: 2009
Developed By: Valve Corporation
Published By: Valve Corporation
Platforms: Microsoft Xbox 360, PC

"Left 4 Dead changed the zombie survival-horror game by making combat more about slaughtering droves of undead shamblers rather than conserving ammo and making tactical strikes, as well as by focusing on cooperative multiplayer. The sequel built on this, adding melee weapons and many new firearms, which made combat even more varied and fun. Improved level and story design added to the game's already great replayability." - Popular Mechanics, 2014

178) Warcraft II: Tides of Darkness

Year of Release: 1995
Developed By: Blizzard Entertainment
Published By: Blizzard Entertainment
Platform: PC

"Perhaps not one of the more interesting strategy games on this list by today's standards, but that doesn't mean it's not a landmark game. This is where Blizzard really became BLIZZARD, the goliath that we know and love/fear today. Battle.net (well, the first RTS to use it), expansion packs, the semi-toon visual style, eyewatering sales figures, uber-lore: it all started here. And while Warcraft 1 had started the multiplayer RTS ball rolling, it was WC2 that really got it doing so at speed. WC2 is why we have WoW, and why we have StarCraft. This is the tap that the money-hose is connected to." - Rock, Paper, Shotgun, 2011

179) Katamari Damacy

Year of Release: 2004
Developed By: Namco
Published By: Namco
Platform: Sony Playstation 2

"You had to roll up everyday items - beagles, fishing poles, clouds - onto an ever-expanding magical sticky ball so the loopy and ominous father, The King of All Cosmos, can use it to repair the stars that he destroyed during a drunken bender.

The game looks like a cardboard cut-out diorama brought to unlikely life, but the chaos you cause when rolling up trees and cars and people never feels malicious. Instead, Katamari Damacy feels like the most innocent mode of play - the let's-see-what-happens kind that gives back to the childlike energy that spawned it." - TIME, 2012

180) Mass Effect 3

Year of Release: 2012
Developed By: BioWare
Published By: Electronic Arts
Platforms: Microsoft Xbox 360, Nintendo Wii U, PC, Sony Playstation 3

"You'll find one of the finest examples of sheer craftsmanship that the medium of video games has ever offered. Mass Effect 3 blends incredibly cinematic moments - including a few set pieces that would make Michael Bay weep - with genuine emotional depth. It looks absolutely stunning too, boasts a soundtrack that literally hits all the right notes, and is capped off with amazing performances by its voice cast. There's really very little to find fault with, and it's a shining example of what gaming can offer." - Empire, 2012

181) Kingdom Hearts

Year of Release: 2002
Developed By: Square
Published By: Square
Platform: Sony Playstation 2

"It's said that this game exists because two execs, one from Square-Enix and one from Disney, happened to get onto the same elevator. Had they never met by chance, or maybe if one of them had been particularly gassy that day, we might have never gotten the original Kingdom Hearts and its vast array of spinoffs and sequels. We'd never have gotten to know Sora, Riku or Kairi, following their adventures through the magical worlds that make up our collective childhoods. Then again, if the series never existed, we wouldn't have to wait a decade for Kingdom Hearts III." - Dorkly, 2014

182) Eternal Darkness: Sanity's Requiem

Year of Release: 2002
Developed By: Silicon Knights
Published By: Nintendo
Platform: Nintendo GameCube

"This game does one thing that I love... it pays attention to every single detail possible. It's that attention to detail that makes me feel this game is truly a work of love. You can tell that the people at Silicon Knights love their craft and their game. Nintendo, ink these guys to a nice fat Christmas bonus. The older gamers who are loyal Nintendo fans will thank you for it. This game is just what they needed." - Nintendojo, 2002

183) Street Fighter IV

Year of Release: 2008
Developed By: Capcom
Published By: Capcom
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Street Fighter IV is a 2008 fighting game produced by Capcom. It is the first numbered Street Fighter game released by Capcom for the arcades since 1999.In a world of bazillion hour RPGs and increasingly narrative-focused titles, something as superficial as two characters beating the snot out of each other may seem rather shallow. But, with gameplay that could easily take a lifetime to master and frenetic VS battles that never get tired, SFIV is guaranteed to be in your console long after those 'deeper' titles are left gathering dust." - Empire, 2009

184) Super Smash Bros.

Year of Release: 1999
Developed By: HAL Laboratory
Published By: Nintendo
Platform: Nintendo 64

""Wouldn't it be cool if Mario fought Pikachu?" This could be a thought that leads to some really bad Nintendo fan fiction, but it's also the premise of the superb N64 game, Super Smash Bros. It pits some of Nintendo's most recognizable faces against each other in familiar battlegrounds with iconic music. Super Smash Bros. quickly became a fan-favorite series, leading to thousands of hours of local multiplayer fun." - IGN, 2014

185) Mortal Kombat II

Year of Release: 1993
Developed By: Midway Games
Published By: Midway, Acclaim Entertainment
Platforms: Arcade, Nintendo Entertainment System (NES), Nintendo Game Boy, PC, Sega 32X, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sega Saturn, Sony Playstation, Super Nintendo (SNES)

"One of the most beloved and revolutionary early fighting games, Mortal Kombat II continued the story of Sub Zero, Johnny Cage, Raiden, and Liu Kang (and introduced several newcomers such as Mileena, Kitana, and Baraka) fighting in a deadly otherworldly tournament. The game sold a staggering 25,000 arcade cabinets - more than five times what was considered strong sales for an arcade game." - Popular Mechanics, 2014

186) Rez

Year of Release: 2001
Developed By: United Game Artists
Published By: Sega
Platforms: Microsoft Xbox 360, Sega Dreamcast, Sony Playstation 2

"Rez delivered a gestalt, multi-sensory experience where its component parts gelled into something new with its own brilliant shine. Shoot a fractal-looking neon weirdie and a chain reaction ensued: it bloomed into a new, transient shape, added a distinct percussion to the throbbing soundtrack and created a unique vibration in your game controller. This sensory overload happened in the midst of a virtual reality storyline where you hacked into a self-aware computer network grappling with big, what-does-it-all-mean existential questions." - TIME, 2012

187) God of War II

Year of Release: 2007
Developed By: SCE Santa Monica Studios
Published By: Sony Computer Entertainment
Platform: Sony Playstation 2

"For the sequel to God Of War, the biggest challenge was improving on an action game that was damn-near perfect in the first place. But in sticking with the PS2 rather than wrestling with its new-fangled successor, the developers have created a sprawling, sublimely gripping adventure that's superior to anything the PS3 has to offer." - Empire, 2007

188) God of War III

Year of Release: 2010
Developed By: SCE Santa Monica Studios
Published By: Sony Computer Entertainment
Platform: Sony Playstation 3

"With towering bosses that dwarf those in similar games, levels that live, breathe and move, plus a flurry of combos, upgrades and magical attacks to unlock, there's plenty here to revisit once the story has reached its end, as well as a series of challenges and additional costumes providing yet more graft for completists to sink their teeth into. All-in-all the best god-slaying saga to date. Richard Dawkins would be proud." - Empire, 2010

189) Deus Ex: Human Revolution

Year of Release: 2011
Developed By: Eidos Montreal
Published By: Square Enix
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Not too many franchises get the opportunity to make a similar impact twice, but when DX:HR finally hit in 2011, its pitch-perfect mix of stealth, gunplay, and open-world role-playing felt almost as fresh to the military shooter-saturated market as its original did in the 90's. Drenched in a futuristic bronze hue, and backed by an unforgettable Michael McCann composed soundtrack, Human Revolution is both an interesting meditation on Transhumanism and an exemplary FPS." - IGN, 2013

190) Inside

Year of Release: 2016
Developed By: Playdead
Published By: Playdead
Platforms: PC, Sony Playstation 4

"Inside very clearly builds upon what made Limbo great, and in fact builds something greater. Its unimaginable twist may leave you dumbfounded, confused, and quite possibly speechless, but it will fuel heated discussion with your friends about its meaning, its message, and its intentions. It's a short ride, but one I felt compelled to take again - including a search for its mysterious hidden orb collectibles. Play it soon before anyone spoils a single big moment for you." - IGN, 2016

191) Rock Band 3

Year of Release: 2010
Developed By: Harmonix
Published By: MTV Games
Platforms: Microsoft Xbox 360, Nintendo Wii, Sony Playstation 3

"What Harmonix started with Guitar Hero it finished with Rock Band 3. The culmination of the genre, Rock Band 3 gave players a full suite of instruments, a tremendous music catalogue (thanks to Harmonix's weekly song DLC releases), and the new "Pro" mode to help teach plastic-guitar rockers to shred on an actual six-string. Unfortunately, popularity in the music-game genre had waned greatly by the time Rock Band 3 hit shelves, so while the game sold a decent amount, the franchise soon withered." - Popular Mechanics, 2014

192) Burnout Paradise

Year of Release: 2008
Developed By: Criterion Games
Published By: Electronic Arts
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"I can return to Burnout: Paradise again and again, always delighted to start over from the beginning. To see that island refilled with bright yellow gates and bold red posters for me to smash through on the way to competing in the hundreds of impromptu races and challenges (and indeed midway through leading to my abandoning my current task) is like a brand new box of assorted delicious biscuits. It's a game that understands joy - a lesson that doesn't seem to have been learned, even by its own creators." - Rock, Paper, Shotgun, 2012

193) Monkey Island 2: LeChuck's Revenge

Year of Release: 1991
Developed By: LucasArts
Published By: LucasArts
Platforms: Amiga, PC

"When Monkey Island 2 came out, we knew who Guybrush Threepwood was, so we knew what to expect. Or so we thought. Somehow, creator Ron Gilbert threw everyone for a loop, ending Monkey Island 2 in a carnival, leaving us to wonder if everything we'd played in the first two games took place in a boy's imagination, or if the ending itself was simply another LeChuck voodoo spell. Regardless, the story, jokes, and pacing were all tightened up for the second Monkey Island, making it arguably the best of the incredible run of LucasArts adventure games." - IGN, 2015

194) Final Fantasy XII

Year of Release: 2006
Developed By: Square Enix
Published By: Square Enix
Platform: Sony Playstation 2

"It's not hard to see us looking back in five years time and seeing FFXII as a pivotal, changing moment in how RPGs are designed; a game which drew on the experience of Final Fantasy's branches into tactical strategy and massively multiplayer, as well as on the more mature storytelling of other mediums, and folded it back into the number series, to wonderful result. Fans will, of course, debate the merits of Final Fantasy XII for a long time - but our own experience with this game fully justifies giving it the highest accolade we can award." - Eurogamer, 2006

195) Battlefield 1942

Year of Release: 2002
Developed By: Digital Illusions
Published By: Electronic Arts
Platform: PC

"As the very first game what would become a landmark shooter series, Battlefield 1942 laid the groundwork for how I would be spending hundreds and hundreds of hours of my life. Though not the only cooperative, team-work oriented shooter of its time, Battlefield 1942 was in a class by itself.

There was simply nothing like the size and scale of Battlefield 1942, and its legacy has only gotten bigger in nearly 15 years since." - IGN, 2015

196) Super Mario Odyssey

Year of Release: 2017
Developed By: Nintendo
Published By: Nintendo
Platform: Nintendo Switch

"Super Mario Odyssey comes alive if you cover every single blade of grass - you might find a warp pipe that leads to one of the excellent 2D areas, an up-to-that-point uncaptured capturable, a skipping mini-game, a Koopa race, or even a Moon. You're ushered along in the right direction, but relish in going off the beaten path and you'll be rewarded for doing so. It's rarely daunting, always surprising, and a true modern day masterpiece." - videoGamer, 2017

197) Eve Online

Year of Release: 2003
Developed By: CCP Games
Published By: CCP Games
Platform: PC

"EVE Online is a space MMORPG and the best story generator on PC. Its completely player-generated tales of political intrigue, corporate espionage, and massive stellar wars have made the headlines of major news organisations like the BBC. There's an understated, serene beauty to the game that sets it apart from its peers, and if MMORPGs are about living another life, then EVE Online is perhaps the purest expression of that concept on PC." - PC Gamer, 2015

198) Company of Heroes

Year of Release: 2006
Developed By: Relic
Published By: THQ
Platform: PC

"We were all pretty burned out on WW2 RTS games by 2006. It took about half an hour with Company of Heroes to realise the error of that - we were just tired out with tired-out RTS games. And Company of Heroes, ideas were plain rampant. Putting aside its pummelling atmosphere, its genius was in turning traditional unit interactions into something that felt absolutely real. Positioning machine-guns to cover areas, so stopping head on assaults by infantry felt, so leading them to trying to outflank you, so leading you to try and protect the flanks leading to... well, from the individual, robust pieces a RTS which felt a lot like WW2 emerged. In some ways, you could say it's the Sensible Soccer of WW2. It's easy to argue this as the apex of classical RTS full stop." - Rock, Paper, Shotgun, 2012

199) Prince of Persia

Year of Release: 1989
Developed By: Broderbund
Published By: Broderbund
Platforms: Amiga, Amstrad CPC, Microsoft Xbox 360, Nintendo Entertainment System (NES), Nintendo Game Boy, Nintendo Game Boy Color, PC, PC-FX, Sega CD, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sony Playstation 3, Super Nintendo (SNES), TurboGrafx 16

"It's spawned countless sequels and a rather forgettable movie starring Jake Gyllenhaal, but this gorgeous 2D platformer for the Apple II is where it all started. The realistic animation of the hero was achieved using rotoscoping, and the swordfighting was a real departure from the projectile-based combat in its contemporaries." - Stuff.tv

200) Paper Mario: The Thousand-Year Door

Year of Release: 2004
Developed By: Intelligent Systems
Published By: Nintendo
Platform: Nintendo GameCube

"Everyone is still waiting for a Paper Mario game that can equal the greatness of Paper Mario: The Thousand Year Door. The subsequent titles might have tried to shake things up a bit, but The Thousand Year Door managed to deliver simple, yet satisfying battle mechanics, smart writing, puzzles and more." - Digital Spy, 2016
Design & coding © 2015 - 2018 Peter Searle & Jeroen te Strake. Special thanks to Wesley.
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