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151) LittleBigPlanet

Year of Release: 2008
Developed By: Media Molecule
Published By: Sony Computer Entertainment
Platform: Sony Playstation 3

"One of the first titles to showcase the true potential of the PS3, the gloriously original LittleBigPlanet is driven by three simple concepts; play, create and share.Impossibly charming and the sort of game console hacks dream about, LittleBigPlanet is the reason you bought a PS3 in the first place, not to play lifeless PS2 sequels and rehashes of franchises made famous on less powerful consoles." - Empire, 2008

152) Unreal Tournament

Year of Release: 1999
Developed By: Epic Games, Digital Extremes
Published By: GT Interactive
Platforms: PC, Sega Dreamcast, Sony Playstation 2

"While the impressive Unreal was primarily a single-player experience, Unreal Tournament turned first-person shooting into a competitive sport. It pioneered the arena shooter, throwing a group of challengers inside massive stadium-style maps and letting them have at it in deathmatch and team-based modes. Not the online type? You can still play single-player against bots...and they're pretty smart! Packed with crazy weapons (like the goo-filled BioRifle and super-nuke Redeemer) and more personality than its chief competitor Quake III, UT spawned three sequels...and deserves a fourth." - IGN, 2013

153) Dragon Age: Origins

Year of Release: 2009
Developed By: BioWare
Published By: Electronic Arts
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Dragon Age is one of the finest RPGs of all time. Bloody brilliant 100 hour epic constructions of passion and emotion, war and death, romance and religion - they don't come around very often. The scale, the depth, the history - it's all a remarkable work, and one that seems to far too often be taken for granted. And that's the issue with Dragon Age. It feels like the last of something, rather than a pioneer of anything. It's such a stunning example of the genre, and a massive pleasure to play, but is it the final word on the matter?" - Rock, Paper, Shotgun, 2011

154) Tekken 3

Year of Release: 1997
Developed By: Namco
Published By: Namco
Platforms: Arcade, Sony Playstation

"Widely regarded as one of the best fighters of all time, Tekken 3 landed in PlayStation gamers' homes a year after it first entered the world in arcade cabinet-form. Its side-scrolling fighter action threw in an element of 3D depth, allowing players to dodge attacks by jumping towards the background, and its roster of characters was about as diverse as you can get." - Stuff, 2015

155) Quake III Arena

Year of Release: 1999
Developed By: id Software
Published By: Activision
Platforms: Mac OS, PC, Sega Dreamcast, Sony Playstation

"For anyone who complained about the "floatiness" of Unreal Tournament, Quake III: Arena brought a more solid feel to arena shooters. Released to the public well before UT as the free Q3Test beta, shooter fans were primed for Quake III in advance - and the final game didn't disappoint. Fast-paced, addictive, and infinitely replayable, it's an outstanding example of id's dedication to polish and refined online gameplay. How can anyone who's played The Longest Yard map (Q3DM17 to its friends) every want to stop? Quake III: Arena became a mainstay of eSports competitions, including id's own annual QuakeCon LAN party." - IGN, 2013

156) Super Mario RPG: Legend of the Seven Stars

Year of Release: 1996
Developed By: Square
Published By: Nintendo
Platform: Super Nintendo (SNES)

"Imagine a Mario game in which a powerful enemy threatened the Mushroom Kingdom, prompting Mario and Bowser to put aside their differences and form a supergroup to battle their common foe. Now imagine this game was a turn-based RPG developed by Square (now known as Square Enix), the famed Japanese developer known for the Final Fantasy series. That's Super Mario RPG in a nutshell. And it's awesome." - Popular Mechanics, 2014

157) Star Fox 64

Year of Release: 1997
Developed By: Nintendo
Published By: Nintendo
Platform: Nintendo 64

"There were two main styles of gameplay in Star Fox 64. The most common was Corridor Mode, in which the player had to move their ship to dodge incoming obstacles and fire upon enemies, while constantly moving forwards. Some stages of the game switch over to All-Range Mode, in which the player is able to move completely freely, typically when fighting a boss. The smooth animations, colourful graphics and often hilarious voice acting all added up to make for one of the Nintendo 64 era's most memorable titles." - WhatCulture, 2014

158) Sid Meier's Pirates

Year of Release: 1987
Developed By: MicroProse
Published By: MicroProse
Platforms: Amiga, Amstrad CPC, Apple II, Commodore 64, Nintendo Entertainment System (NES), PC

"Sid Meier and the team at Microprose created one of the richest, most dynamic virtual worlds at the time. When you played Pirates! you were immersed in a salty high seas adventure. Not only was the game fun, but you learned a little history in the process. Pirates! made me want to learn more about the Golden Age of Piracy, and I was often at my local library reading about the real-life exploits of the historical pirates I would meet in the game." - IGN, 2015

159) Rez

Year of Release: 2001
Developed By: United Game Artists
Published By: Sega
Platforms: Microsoft Xbox 360, Sega Dreamcast, Sony Playstation 2

"Rez delivered a gestalt, multi-sensory experience where its component parts gelled into something new with its own brilliant shine. Shoot a fractal-looking neon weirdie and a chain reaction ensued: it bloomed into a new, transient shape, added a distinct percussion to the throbbing soundtrack and created a unique vibration in your game controller. This sensory overload happened in the midst of a virtual reality storyline where you hacked into a self-aware computer network grappling with big, what-does-it-all-mean existential questions." - TIME, 2012

160) Gauntlet

Year of Release: 1985
Developed By: Atari
Published By: Atari
Platforms: Amstrad CPC, Arcade, Commodore 64, Nintendo Entertainment System (NES), Sega Master System

"Although it arrived towards the end of the golden age of arcades, Gauntlet found enough popularity on the midway to prompt several home versions. It was one of the first multiplayer dungeon-crawler games, giving up to four players the chance to hack and slash their way through droves of enemies together." - Popular Mechanics, 2014

161) Warcraft III: Reign of Chaos

Year of Release: 2002
Developed By: Blizzard
Published By: Blizzard
Platform: PC

"Warcraft III: Reign of Chaos is the third title in the Warcraft series of real time strategy games and one of the most popular PC games of all time. Not only was it immensly popular upon its release, it also received much critical acclaim when it was released in 2002. The commercial and critical success helped feed the anticipation for subsequent success of World of Warcraft massively multiplayer online role playing game that took the world by storm." - About.com

162) Mortal Kombat II

Year of Release: 1993
Developed By: Midway Games
Published By: Midway, Acclaim Entertainment
Platforms: Arcade, Nintendo Entertainment System (NES), Nintendo Game Boy, PC, Sega 32X, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sega Saturn, Sony Playstation, Super Nintendo (SNES)

"One of the most beloved and revolutionary early fighting games, Mortal Kombat II continued the story of Sub Zero, Johnny Cage, Raiden, and Liu Kang (and introduced several newcomers such as Mileena, Kitana, and Baraka) fighting in a deadly otherworldly tournament. The game sold a staggering 25,000 arcade cabinets - more than five times what was considered strong sales for an arcade game." - Popular Mechanics, 2014

163) Street Fighter IV

Year of Release: 2008
Developed By: Capcom
Published By: Capcom
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Street Fighter IV is a 2008 fighting game produced by Capcom. It is the first numbered Street Fighter game released by Capcom for the arcades since 1999.In a world of bazillion hour RPGs and increasingly narrative-focused titles, something as superficial as two characters beating the snot out of each other may seem rather shallow. But, with gameplay that could easily take a lifetime to master and frenetic VS battles that never get tired, SFIV is guaranteed to be in your console long after those 'deeper' titles are left gathering dust." - Empire, 2009

164) Battlefield 1942

Year of Release: 2002
Developed By: Digital Illusions
Published By: Electronic Arts
Platform: PC

"As the very first game what would become a landmark shooter series, Battlefield 1942 laid the groundwork for how I would be spending hundreds and hundreds of hours of my life. Though not the only cooperative, team-work oriented shooter of its time, Battlefield 1942 was in a class by itself.

There was simply nothing like the size and scale of Battlefield 1942, and its legacy has only gotten bigger in nearly 15 years since." - IGN, 2015

165) Super Meat Boy

Year of Release: 2010
Developed By: Team Meat
Published By: Team Meat
Platforms: Microsoft Xbox 360, PC

"If there's one game that's made me want to throw my controller across the room and smash it into a million pieces, it would be Super Meat Boy. Traversing its frustratingly difficult levels of spinning blades and spiny needles requires skills of the highest twitchiness. But doing so is satisfying, even in death (and you will die-a lot). Reaching the end of a level fills you with pride and accomplishment. Every misstep, while frustrating, is accompanied by a savory, visceral splat. And respawns are instantaneous. Thank the bloody meat gods for that." - Popular Mechanics, 2014

166) Soul Calibur II

Year of Release: 2002
Developed By: Project Soul
Published By: Namco
Platforms: Microsoft Xbox, Nintendo GameCube, Sony Playstation 2

"This multi-console follow-up takes everything that was good in the original and gives it a welcome polish, both graphically and in terms of gameplay. Players of the first SC game may initially see it as just a revamped version of the original, but the fighting here is superb, with all manner of weapons with which to beat your opponent to a pixellated pulp and fighters who can be unlocked as you progress. There are even new characters specific to each console." - Empire, 2003

167) Mortal Kombat

Year of Release: 1992
Developed By: Midway Games
Published By: Midway Games
Platforms: Amiga, Arcade, Microsoft Xbox, Microsoft Xbox 360, Nintendo Game Boy, PC, Sega CD, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sony Playstation 2, Sony Playstation 3, Sony Playstation Vita, Super Nintendo (SNES)

"The seductive truth about Mortal Kombat's ultra-bloody Fatalities is that those finishing moves scream, "Here's what you'd do if you were really fighting against something you hate." Mortal Kombat's digitized, grindhouse kung-fu and adolescent gore fetish awoke something primal and let it out to play in a cordoned-off virtual space.

The reason the 1992 classic remains seminal is because it broke an implicit taboo about what was okay to put in a game. And Western civilization is still standing." - TIME, 2012

168) Pokemon Gold/Silver

Year of Release: 2000
Developed By: Game Freak
Published By: Nintendo
Platform: Nintendo Game Boy Color

"Generation II was where Pokémon really started to open up. The formal introduction of dual-types, and the implementation of a day and night cycle created different ways to play. For the first time, the time of day mattered-certain Pokémon could only be caught at certain times, for example. This made gameplay more frustrating and more interesting. On top of having day and week cycles, Generation II expanded on the Friendship/Happiness system that was introduced in Yellow, making Pokémon grow via their "devotion" to their trainers." - Kotaku, 2013

169) BioShock Infinite

Year of Release: 2013
Developed By: Irrational Games
Published By: 2K Games
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"BioShock Infinite is a masterclass in narrative and game design but most importantly, it's incredible fun to play. Sure, at its core BioShock is still very much a shooter in terms of game design, but Elizabeth anchors you so brilliantly to this wondrously fleshed-out world that you'll want to take the time, not to shoot, but to discover and absorb every element of Columbia." - Empire, 2013

170) Monkey Island 2: LeChuck's Revenge

Year of Release: 1991
Developed By: LucasArts
Published By: LucasArts
Platforms: Amiga, PC

"When Monkey Island 2 came out, we knew who Guybrush Threepwood was, so we knew what to expect. Or so we thought. Somehow, creator Ron Gilbert threw everyone for a loop, ending Monkey Island 2 in a carnival, leaving us to wonder if everything we'd played in the first two games took place in a boy's imagination, or if the ending itself was simply another LeChuck voodoo spell. Regardless, the story, jokes, and pacing were all tightened up for the second Monkey Island, making it arguably the best of the incredible run of LucasArts adventure games." - IGN, 2015

171) Asteroids

Year of Release: 1979
Developed By: Atari, Inc.
Published By: Atari, Inc.
Platforms: Arcade, Atari 2600, Atari 7800, Atari Jaguar CD, Nintendo Game Boy, Nintendo Game Boy Color, Sony Playstation

"Of all the Golden-Age arcade games, Asteroids was the sparest, most elegant and most coldly intense. You played as the pilot of a tiny triangular spaceship lost in the inky void amid irregular drifting asteroids.

The deep, pulsing, gradually accelerating soundtrack only heightened the player's sense of existential dread: the game could only end one way, with the player's utter destruction." - TIME, 2012

172) Final Fantasy XII

Year of Release: 2006
Developed By: Square Enix
Published By: Square Enix
Platform: Sony Playstation 2

"It's not hard to see us looking back in five years time and seeing FFXII as a pivotal, changing moment in how RPGs are designed; a game which drew on the experience of Final Fantasy's branches into tactical strategy and massively multiplayer, as well as on the more mature storytelling of other mediums, and folded it back into the number series, to wonderful result. Fans will, of course, debate the merits of Final Fantasy XII for a long time - but our own experience with this game fully justifies giving it the highest accolade we can award." - Eurogamer, 2006

173) Dishonored

Year of Release: 2012
Developed By: Arkane Studios
Published By: Bethesda Softworks
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Dishonored combines a beautiful, stylized world filled with colorful characters, and gameplay freedom to form a fantastic adventure that you will want to revisit again and again. The open-style missions--combined with the weapons and abilities--make a thrilling playground to explore, tough enemies present a significant challenge, and the multiple outcomes, characters, and setting create an exhilarating world to discover. Dishonored is a game that you won't want to miss." - Gamesradar, 2012

174) Company of Heroes

Year of Release: 2006
Developed By: Relic
Published By: THQ
Platform: PC

"We were all pretty burned out on WW2 RTS games by 2006. It took about half an hour with Company of Heroes to realise the error of that - we were just tired out with tired-out RTS games. And Company of Heroes, ideas were plain rampant. Putting aside its pummelling atmosphere, its genius was in turning traditional unit interactions into something that felt absolutely real. Positioning machine-guns to cover areas, so stopping head on assaults by infantry felt, so leading them to trying to outflank you, so leading you to try and protect the flanks leading to... well, from the individual, robust pieces a RTS which felt a lot like WW2 emerged. In some ways, you could say it's the Sensible Soccer of WW2. It's easy to argue this as the apex of classical RTS full stop." - Rock, Paper, Shotgun, 2012

175) R-Type

Year of Release: 1987
Developed By: Irem
Published By: Irem
Platforms: Amiga, Amstrad CPC, Arcade, Commodore 64, Nintendo Game Boy, Sega Genesis, Sega Master System, TurboGrafx 16

"From its stunning arcade debut in 1987, R-Type captured the hearts and minds of a generation by combining novel mechanics with a distinctive Giger-inspired biomechanical aesthetic. A grand sense of spectacle was matched by a challenge equally imposing, and although reliant on the learn-by-rote methodology that underpinned all shmups of the day, Irem's craftsmanship created a horizontal journey with a unique imagination." - Eurogamer, 2013

176) Xenoblade Chronicles

Year of Release: 2010
Developed By: Monolith Soft
Published By: Nintendo
Platforms: Nintendo 3DS, Nintendo Wii

"Monolith's JRPG Xenoblade Chronicles is a breath of fresh air in a genre that's gotten stale over the years. It casts aside the usual character tropes and confined spaces for something more adult and open-world, and it's fast-paced battle mechanics make gameplay exciting. It also features beautiful art direction and a whimsical soundtrack, making Xenoblade an absolute treat for the senses." - IGN, 2014

177) Skies of Arcadia

Year of Release: 2000
Developed By: Overworks
Published By: Sega
Platforms: Nintendo Gamecube, Sega Dreamcast

"Some call this the best Final Fantasy clone ever made, and others would argue it's even better than Square's RPG series. Regardless of your view, what can't be argued is that Skies Of Arcadia is one of the best examples of a turn-based RPG, period. The story of Blue Rogue air pirate, Vyse and his friends is a sublime RPG masterpiece that contains a huge world, loveable characters and plenty of secrets to discover." - Den of Geek, 2013

178) Command & Conquer

Year of Release: 1995
Developed By: Westwood Studios
Published By: Virgin Interactive, Nintendo, Sega
Platforms: Nintendo 64, PC, Sega Saturn, Sony Playstation

"If you liked playing with toy soldiers as a kid, you'll think you've stepped on a land mine and gone to heaven when you load up Command & Conquer, which enlivens the usually stodgy war game genre with nifty voice effects (order a soldier to move and he barks, "Right away, sir!"), computer-animated video clips, and nonstop action across a rapidly expanding battlefield." - Entertainment Weekly, 1995

179) Double Dragon

Year of Release: 1987
Developed By: Technos Japan
Published By: Taito
Platforms: Amiga, Amstrad CPC, Arcade, Atari 2600, Atari 7800, Atari Lynx, Commodore 64, NeoGeo, Nintendo Entertainment System (NES), Nintendo Game Boy, PC, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sinclair ZX Spectrum

"Double Dragon. Even the name, which is often underlined by entwined twin dragons, still sounds indescribably cool. Initially born in the arcades in 1987 (and subsequently ported to every device bearing a screen and a microchip, from the NES to that tangle of electrical equipment that your local hobo has stashed away in his bindle), Double Dragon wasn't the industry's first side-scrolling beat-em-up game, but it was definitely one of the most popular -- and for that reason, it's also one of the most important." - 1up, 2012

180) M.U.L.E.

Year of Release: 1983
Developed By: Ozark Softscape
Published By: Electronic Arts
Platforms: Atari 8-Bit, Commodore 64

"This 1983 sci-fi game can only be classified as ahead of its time.

Though the blocky pixels couldn't convey much detail, there was a sense of urgency in a M.U.L.E. game that even better-looking games couldn't match. The PC title also introduced social concepts like the ones that power hits like Farmville long before Zynga even existed." - TIME, 2012

181) Eve Online

Year of Release: 2003
Developed By: CCP Games
Published By: CCP Games
Platform: PC

"EVE Online is a space MMORPG and the best story generator on PC. Its completely player-generated tales of political intrigue, corporate espionage, and massive stellar wars have made the headlines of major news organisations like the BBC. There's an understated, serene beauty to the game that sets it apart from its peers, and if MMORPGs are about living another life, then EVE Online is perhaps the purest expression of that concept on PC." - PC Gamer, 2015

182) Katamari Damacy

Year of Release: 2004
Developed By: Namco
Published By: Namco
Platform: Sony Playstation 2

"You had to roll up everyday items - beagles, fishing poles, clouds - onto an ever-expanding magical sticky ball so the loopy and ominous father, The King of All Cosmos, can use it to repair the stars that he destroyed during a drunken bender.

The game looks like a cardboard cut-out diorama brought to unlikely life, but the chaos you cause when rolling up trees and cars and people never feels malicious. Instead, Katamari Damacy feels like the most innocent mode of play - the let's-see-what-happens kind that gives back to the childlike energy that spawned it." - TIME, 2012

183) Streets of Rage II

Year of Release: 1992
Developed By: Ancient
Published By: Sega
Platforms: Sega Master System, Sega Mega Drive

"Sega dramatically upped the ante with Streets of Rage 2; the variety in the enemies spread throughout is much improved. Don't be surprised to be punching robots, taking out Thai boxers or fly-kicking punks from motorcycles. It's an eclectic mix but that somehow works. As is the norm, each stage also has its own unique boss battle, too." - Nintendo Life, 2015

184) Everquest

Year of Release: 1999
Developed By: Sony Online Entertainment
Published By: Sony Online Entertainment
Platform: PC

"EverQuest wasn't the first massively multiplayer online game, but it put MMOs on the map, rocketing past Ultima Online to surpass half a million subscribers and become the most commercially successful online fantasy game in the U.S. for half a decade.

While EverQuest's expansions and sequels never managed anything like the runaway success of Blizzard's World of Warcraft, the original game is still alive and kicking today, 13 years later, now officially free-to-play." - TIME, 2012

185) Kingdom Hearts

Year of Release: 2002
Developed By: Square
Published By: Square
Platform: Sony Playstation 2

"It's said that this game exists because two execs, one from Square-Enix and one from Disney, happened to get onto the same elevator. Had they never met by chance, or maybe if one of them had been particularly gassy that day, we might have never gotten the original Kingdom Hearts and its vast array of spinoffs and sequels. We'd never have gotten to know Sora, Riku or Kairi, following their adventures through the magical worlds that make up our collective childhoods. Then again, if the series never existed, we wouldn't have to wait a decade for Kingdom Hearts III." - Dorkly, 2014

186) Alone in the Dark

Year of Release: 1992
Developed By: Infogrames Entertainment SA
Published By: Infogrames Entertainment, SA
Platforms: 3DO, PC

"Inspiring and influencing a whole slew of games, from Resident Evil to Tomb Raider, Alone in the Dark was the first third-person, 3D action title and surely one of the scariest games anyone had seen at that time. Based loosely on the style and substance of the stories of H.P. Lovecraft, Alone in the Dark was very unsettling. The player took on the role of a paranormal investigator trying to escape from a manor haunted by a ghostly pirate, an animated suit of armor, a freakishly scary tree, and more zombies than you could shake a stick at. Though the graphics seem dated today, they were cutting edge at the time." - IGN

187) Far Cry 3

Year of Release: 2012
Developed By: Ubisoft Montreal
Published By: Ubisoft
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Each numbered entry in the Far Cry franchise has successfully built upon, and learned from the previous one, but Far Cry 3 did it to a degree that surprised almost everyone when it hit. Aside from the obvious visual splendor, it was also the most narratively engrossing title in the franchise. Far Cry 3 used a motley cast of excellently written and voiced characters to tell a thematically ambitious tale about violence, power, control, and identity - and it did it all while letting players run amok in the most open, densely packed sandbox the series had ever featured." - IGN, 2013

188) Ultima Online

Year of Release: 1997
Developed By: Origin Systems
Published By: Electronic Arts
Platform: PC

"Thousands of simultaneous players sharing a single world just hadn't been done before. Subscribers peaked at around a quarter of a million, which sounds almost paltry when compared to the millions upon millions still playing World of Warcraft, but for the time it was nothing short of a phenomenon. Especially when one bears in mind not only that the world's online population was orders of magnitude smaller back in 1996 when the game was unveiled, but that a 33.6k modem was a blazingly fast toy for rich people. It was a much smaller pond, and when 100,000 people started playing within the first six months, it felt like everyone you knew was getting into this thing." - 1up, 2012

189) XCOM: Enemy Unknown

Year of Release: 2012
Developed By: Firaxis Games
Published By: 2K Games
Platforms: Microsoft Xbox 360, PC, Sony Playstation 3

"Three years later, I'm realising how crucial Enemy Unknown's art is to its appeal. It is soft and serious, a Saturday morning cartoon hurled against its will into an alien invasion. It's toylike and gritty - your operatives stand stoic in the barracks, unsmiling, as you dress them up in bright red armour and slap a mohawk on them. Record stores, gas stations, and abandoned bars are perfect dioramas: it's inherently fun to blast and break familiar spaces with combat." - PC Gamer, 2015

190) Super Mario Bros. 2

Year of Release: 1988
Developed By: Nintendo R&D4
Published By: Nintendo
Platform: Nintendo Entertainment System (NES)

"Super Mario Bros. 2's convoluted development history and divergent gameplay mechanics have led some fans to dismiss this Mario game. Don't let them. Mario 2 is a hugely influential entry in the series, and a blast to play in its own right. It's a relatively short game, but one that rewards replay and experimentation. Each of the four playable characters has a reason to argue for being "the best character", and the logic of physics applied to items in the world means that there's often some new trick or exploit to be discovered. No matter what it started off as, Super Mario Bros. 2 is a great Mario game." - IGN, 2014

191) Prince of Persia

Year of Release: 1989
Developed By: Brøderbund
Published By: Brøderbund
Platforms: Amiga, Amstrad CPC, Apple II, Microsoft Xbox 360, Nintendo Entertainment System (NES), Nintendo Game Boy, Nintendo Game Boy Color, PC, Sega CD, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sony Playstation 3, Super Nintendo (SNES), TurboGrafx 16

"It's spawned countless sequels and a rather forgettable movie starring Jake Gyllenhaal, but this gorgeous 2D platformer for the Apple II is where it all started. The realistic animation of the hero was achieved using rotoscoping, and the swordfighting was a real departure from the projectile-based combat in its contemporaries." - Stuff.tv

192) F-Zero GX

Year of Release: 2003
Developed By: Amusement Vision
Published By: Nintendo
Platform: Nintendo GameCube

"Some games pull it all together: graphics, music, gameplay and presentation. F-Zero GX is one of those games. It's a lightning-quick testament to hardcore racers, and a permanent fixture in the grand hallway of Nintendo's premier franchises. It's damn near impossible to bat an eye or take a breath while clinging to the winding, twisting courses that float miles above the alien landscape." - Gamesradar, 2006

193) God of War II

Year of Release: 2007
Developed By: SCE Santa Monica Studios
Published By: Sony Computer Entertainment
Platform: Sony Playstation 2

"For the sequel to God Of War, the biggest challenge was improving on an action game that was damn-near perfect in the first place. But in sticking with the PS2 rather than wrestling with its new-fangled successor, the developers have created a sprawling, sublimely gripping adventure that's superior to anything the PS3 has to offer." - Empire, 2007

194) Gran Turismo 3: A-Spec

Year of Release: 2001
Developed By: Polyphony Digital
Published By: Sony Computer Entertainment
Platform: Sony Playstation 2

"GT3 is without a doubt, the PS2's killer app. It's a truly remarkable game... which goes to show how good GT2 really is. It has moved across from PSX to its next-gen sibling with very little change to its fundamental gameplay and game mechanics. And despite it being to all intents and purposes almost exactly the same game we played a year or so ago, it still provides the best racing entertainment you can get outside of a race track." - IGN, 2001

195) Rock Band 3

Year of Release: 2010
Developed By: Harmonix
Published By: MTV Games
Platforms: Microsoft Xbox 360, Nintendo Wii, Sony Playstation 3

"What Harmonix started with Guitar Hero it finished with Rock Band 3. The culmination of the genre, Rock Band 3 gave players a full suite of instruments, a tremendous music catalogue (thanks to Harmonix's weekly song DLC releases), and the new "Pro" mode to help teach plastic-guitar rockers to shred on an actual six-string. Unfortunately, popularity in the music-game genre had waned greatly by the time Rock Band 3 hit shelves, so while the game sold a decent amount, the franchise soon withered." - Popular Mechanics, 2014

196) Left 4 Dead 2

Year of Release: 2009
Developed By: Valve Corporation
Published By: Valve Corporation
Platforms: Microsoft Xbox 360, PC

"Left 4 Dead changed the zombie survival-horror game by making combat more about slaughtering droves of undead shamblers rather than conserving ammo and making tactical strikes, as well as by focusing on cooperative multiplayer. The sequel built on this, adding melee weapons and many new firearms, which made combat even more varied and fun. Improved level and story design added to the game's already great replayability." - Popular Mechanics, 2014

197) Tony Hawk's Pro Skater

Year of Release: 1999
Developed By: Neversoft
Published By: Activision
Platforms: Nintendo 64, Nintendo Game Boy Color, Sega Dreamcast, Sony Playstation

"One of the most endlessly replayable games in PlayStation history, the first Tony Hawk's Pro Skater not only defined the modern skating game experience, but also helped catapult skateboarding back into the mainstream consciousness. Grinding through a shopping mall and pulling off constant 900s might not be realistic, but it sure as hell was a blast - and the next couple of games took the fun even further." - Stuff, 2015

198) Final Fantasy

Year of Release: 1987
Developed By: Square
Published By: Square
Platforms: Android, Nintendo Entertainment System (NES), Sony PSP, WonderSwan Color

"Final Fantasy ultimately served as a greater inspiration to the RPGs that followed its 1987 Japanese launch; it showed the world that PC-style complexity could exist on the little grey box originally meant to offer a home version of Donkey Kong -- and a truncated one at that. The series may be much further from its roots than Dragon Quest IX is to Dragon Quest I, but that's just a testament to Square's penchant for experimentation. And without the all-or-nothing spirit behind what could have been creator Hironobu Sakaguchi's last project, the RPG landscape would be very different indeed." - 1up, 2012

199) Rome: Total War

Year of Release: 2004
Developed By: The Creative Assembly
Published By: Activision
Platform: PC

"Holistically, it could be argued that there are better turn-based strategy games than Rome - but not by much. It could be argued that there are better RTS games than Rome - though not nearly as convincingly if you limit it to pure tactical combat games. And it's not even that Rome manages both, which would be an impressive game design feat but of no actual intrinsic worth... it's that Rome manages to integrate both, and by doing so elevate both." - Eurogamer, 2004

200) Eternal Darkness: Sanity's Requiem

Year of Release: 2002
Developed By: Silicon Knights
Published By: Nintendo
Platform: Nintendo GameCube

"This game does one thing that I love... it pays attention to every single detail possible. It's that attention to detail that makes me feel this game is truly a work of love. You can tell that the people at Silicon Knights love their craft and their game. Nintendo, ink these guys to a nice fat Christmas bonus. The older gamers who are loyal Nintendo fans will thank you for it. This game is just what they needed." - Nintendojo, 2002
Design & coding © 2015 - 2017 Peter Searle & Jeroen te Strake. Special thanks to Wesley.
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